Main / EmekaKarmiDiscoveryTable
LINKS - Travellers - Personal Logs - Calendar - Emeka Karmi - Mike Owen
- Luck used after the roll numbers. e.g. 8+2 or 5-1 - Academy basic skills elevated at graduation indicated by "0-1" - Rolls against Stats include DMs. IE: -1DM for Dromah's END 5 on Marine Support Survival rolls - Benefit column on this table is used for skills from Advancement in rank; and for the subsequent skill roll
Stolen from TMO's Sir Lt Sultana - Combined Stepping Stone I and Discovery Table
Emeka Karmi
STARTING STATS
- STR [2D6]: 8 (0 DM)
- DEX [2D6]: C (+2 DM)
- END [2D6]: 8 (0 DM)
- INT [2D6]: C (+2 DM)
- EDU [2D6]: 8 (0 DM)
- SOC [2D6]: 8 (0 DM)
- Age : 18
- Luck : 6
BACKGROUND Skills (choose EDU DM +3 skills)
- Admin 0
- Science (Planetology) 0
- Vacc Suit 0
Years | Age | Term | Career/Path | Rank | Training | Skill | Event | Survival | Mishap | Advancement | Aging | Benefit | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1040-1058 | 1 | 0 | Pre-Career | 0 | Admin 0, Science (Planetology) 0, Vacc Suit 0 | - | - | - | Growing up in a Belter family | - | - | - | - | - | - | - | - | - | - |
1058-1062 | 18 | 1 | Glisten University | 0 | Science (Planetology) 1-2, Science (Xenology) 0-1; EDU+1; | - | - | 8 | Become a Leading Figure. Gain an Ally, but gain an Enemy | - | - | - | - | INT 6+ | 7 | - | - | Rank 0 | EDU+1; n/a |
1062-1066 | 22 | 2 | Scholar/Field Rsch | O | Drive 0, Electronics 0, Diplomat 0, Medic 0, Investigate 0, Science | 5-1 | - | 6 | Perform research that goes against your conscience. Gain an Ally and Enemy. Archeology and Robotics 1 | END 6+ | 7 | - | - | INT 6+ | 12 | - | - | Rank 1 | ? ; None |
1066-1070 | 26 | 3 | Belter/Researcher | 0 | Pilot (Small Craft) 0 | - | - | 11+1 | Significant breakthrough in a project. Gain Science(Robotics) 2 | EDU 4+ | 5 | - | - | INT 8+ | 7 | - | - | Rank 0 | - ; - |
1070-1074 | 30 | 4 | - | 0 | - | 4 | Sensors 1 | 22+1 | Specialist training. Zero-G 1 | EDU 4+ | 5 | - | - | INT 8+ | 7 | 6 | - | Rank 0 | - ; - |
1074-1078 | 34 | 5 | - | 0 | - | 1 | Astrogation 1 | 11 | Take advantage of another belter’s precarious position. Gain a +4 DM Adv. | EDU 4+ | 8 | - | - | INT 8+ | 15 | -1+1 | - | Rank 1 | Computer 1 ; Medic 1 |
1078-1082 | 38 | 6 | - | 1 | - | 1 | Medic 2 | 52 | Unexpected connection outside of your normal circles. Gain a Contact. | EDU 4+ | 5 | - | - | INT 8+ | 10 | 0 | - | Rank 2 | None ; ? |
1082-1086 | 42 | 7 | - | 2 | - | 3 | Archeology 2 | 42 | New government regulations are enforced. Gain Admin 1. | EDU 4+ | 5 | - | - | INT 8+ | 8 | 0 | - | Rank 3 | Investigate 1 ; Admin 2 |
1086-1090 | 50 | 8 | - | 3 | - | 6 | JoT 1 | 14 | Establish a network of reliable friends and contacts in your assignment. Gain 1d3 Contacts (2). | EDU 4+ | 9 | - | - | INT 8+ | 12 | -4+2 | -1x3 | Rank 4 | None ; Comms 1 |
1090-1094 | 54 | 9 | - | 4 | - | 6 | Vacc Suit 1 | 14 | You are embroiled in legal troubles. Gain Investigate 2. | EDU 4+ | 8 | - | - | INT 8+ | 5 | ? | -2x2,-1x1 | Rank 4 | - ; - |
1094-1098 | 58 | 10 | - | - | - | - | ? | d66 | - | EDU 4+ | ? | - | - | INT 8+ | ? | ? | ? | Rank ? | - ; - |
1098-1102 | 62 | 11 | - | - | - | - | ? | d66 | - | EDU 4+ | ? | - | - | INT 8+ | ? | ? | ? | Rank ? | - ; - |
1102-Present | 66 | 12 | - | - | - | - | ? | d66 | - | EDU 4+ | ? | - | - | INT 8+ | ? | ? | ? | Rank ? | - ; - |
Note: Belter Life Events are d66.
First Term Ally: Political Movement. Ally and Enemy
Second Term Ally: Bad Research. Ally and Enemy
Third Term ?: Not indicated
Fourth Term ?: Not indicated
Fifth Term ?: Not indicated. Take advantage of another. Enemy, most likely
Sixth Term Contact: Unexpected Connection
Eighth Term: Network of Reliable Friends, 2 Contacts
Ninth Term ?: Not indicated, possible Ally, Contact, Rival, Enemy
BENEFITS / Scholar
- Term: 1
- Modifiers: -
- Benefit: 6: Lab Ship or Cr60,000 ?
- Term: 1b (Rank 1-2)
- Modifiers: (+1)
- Benefit: 1: INT +1 or Cr6,000
BENEFITS / Belter
- Term: 1
- Modifiers: -
- Benefit: 5: EDU +1
- Term: 2
- Modifiers: -
- Benefit: 1: Sci/Pros Equip
- Term: 3
- Modifiers: -
- Benefit: 6: Seeker/Belter Ship
- Term: 4
- Modifiers: -
- Benefit: 1: Sci/Pros Equip
- Term: 5
- Modifiers: -
- Benefit: 2: INT +1
- Term: 5b (Rank 1-2)
- Modifiers: -
- Benefit: 1: Sci/Pros Equip
- Term: 6
- Modifiers: -
- Benefit: 4: Cr10000
- Term: 6b (Rank 3-4)
- Modifiers: -
- Benefit: 3: Cr5000
- Term: 7
- Modifiers: -
- Benefit: 4: Prospecting License
- Term: 7b (Rank 3-4)
- Modifiers: -
- Benefit: 3: Cr5000
- Term: 8
- Modifiers: -
- Benefit: ?:
- Term: 9
- Modifiers: -
- Benefit: ?:
ENDING STATS
- STR [2D6]: 4 (-1 DM)
- DEX [2D6]: 8 (0 DM)
- END [2D6]: 4
- INT [2D6]: E (+2 DM)
- EDU [2D6]: C (+2 DM)
- SOC [2D6]: 8
- Age : 58
- Luck : 0