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Life of Ryn
Name: Ravaryn "Ryn" Bask {played by Niyaga/Anthony}
Race: Vilani Gender: Male Birthday:
Homeworld: Oghma
See also: Stepping Stone I Dates
'Ryn 9ACD75'
Human Male
2 Terms Drifter - Barbarian - 4 Terms Merchant - Far Trader
Age 42
STR 9
DEX 10
END 12
INT 13
EDU 7
SOC 5
LUC 0
Contact: Dr. Hari Homblezan, Xenobotanist
Ally: Senn Marka, fiercely loyal, former raider-turned-hustler
'Ryn’s Oghman Past:'
Ravaryn Bask grew up near Gauth, a rugged and unforgiving region on Oghma, where life was a constant battle for survival. As a Barbarian, his family lived off the land, hunting game, scavenging bits of old tech, and relying on their wits and grit to get by. They didn’t have much, but they made do; living out of a combustion-engine bus, an old relic from the days before Oghma's descent into lawlessness. This rusted vehicle served as both their home and their lifeline, and the family traveled the wild stretches of Oghma, looking for opportunities to trade, barter, and survive.
Ryn’s parents were tough, practical people, skilled in both survival and negotiation. While others raided and fought for what they could take, Ryn's family focused on trading and scavenging, taking what others discarded and using it to keep going. But life on Oghma was dangerous; factions and raiders roamed the land, fighting over what little was left after the older wars. Ryn’s parents were often forced to defend their vehicle and supplies, but they managed to keep their heads down and avoid the worst of the violence.
Eventually, Ryn, eager to carve out a new path, made the difficult decision to leave his family behind. He sought fortune and adventure beyond the wilds of Oghma, joining the Antelope Laughs and becoming a Free Trader. It wasn’t that he didn’t care for his family; he just felt that there was more for him to do, more opportunities for survival and growth outside the lawless lands of Oghma. But even now, he keeps in touch with his parents, who still live near Gauth, and he knows that one day, he might return to see them again; to revisit his roots and perhaps rebuild some of what he left behind.
For now, though, Ryn has turned his focus to the stars, using his skills as a trader to navigate the reaches of the Trojan Reach, determined to forge a new identity; one untainted by the brutal legacy of his homeland.
'Term 1: Drifter - Barbarian'
Age: 18–22
Location: Oghma system (Wild and hostile world. Icy with trace atsmosphere)
Ryn was born into one of the fractured tribal enclaves scratching out survival amid the jagged highlands of Oghma. Life under the bootheel of the raider clans was short and brutal; so Ryn got good at not being seen, at reading the land for threats, and knowing which way to run.
By age 19, he’d already earned a name among his friends in his tribe. He could track with nothing but a broken branch and wind scent. He once led a dangerous raiding party into a sinkbog by tampering with their trail markers, leaving them flailing in mud while his tribe were able to escape.
During a chance encounter during a salvage run, Ryn saved the life of a visiting xenobotanist from a research expedition; Dr. Hari Homblezan, a mild-mannered but well-connected academic who wasn’t expecting a pack of feral raiders to interrupt her sample gathering. Ryn pulled her out of the ambush and helped her survive in the wilds for two nights until her team recovered her.
They kept in touch; well, as much as someone from Oghma could. She later became one of his first contacts outside his world: someone who saw value in him beyond the cruel wasting world of Oghma.
By 22, Ryn had officially come of age but had already begun looking to the stars with a calculating gaze. Oghma had taught him how to live rough and how to scout like a ghost, skills that would eventually serve him well in a more profitable line of work.
'Term 2: Drifter - Barbarian'
Age: 22–26
Location: Oghma and possibly… somewhere else
Ryn’s second term as a Drifter began much like the first; roaming the jagged cliffs and snow-blind wastes of Oghma as a highland scout for his tribe. He had learned to move with the wind and disappear like smoke. His tribe called him “The Hollow Step.” But something changed.
One summer, after a long absence, Ryn returned to the enclave different. He said little. His eyes didn’t track quite right. His gear had strange glyphs burned into the lining; unfamiliar alloys, not from any forge on Oghma. Most disturbing of all: he carried a new weapon.
A carved monoblade, etched with circuitry no one could identify, humming ever so slightly in the dark. He didn’t speak of where it came from, but he handled it like he’d extensively trained with it.
When asked what had happened, Ryn shrugged.'"I don’t know. A storm hit. I woke up in the gulch near Gaaba’s Pass. Two weeks had passed. And I was holding this blade."'
Despite the gap in memory, he was sharper. More precise.
Some suggested he’d been abducted by one of the deep-world cults or tested by off-worlders. Ryn didn’t argue.
During this time, he began taking work as a paid scout for Raiders and had his first taste of space flight. During a raid-gone-wrong on a corporate mining outpost he saved the life of a young outcast, Senn Marka. Senn had been left behind injured and panicked. Ryn vouched for the raider, where they might have been left for dead, and brought them safe back to the ship. The bond stuck.
Whatever happened during those two missing weeks, it left a mark; not just the blade, but in the way Ryn moved, quieter, even more invisible in the shadows. There were stories of him sneaking into a raider warcamp and walking out with a captured scout and the commander’s boots.
By 26, with disdain for the way the raiders operated, he was done with Oghma. The tribes were fracturing, and too many looked at him like a ghost returned from the wrong side of the stars. He hitched a ride on a bulk hauler using salvaged cargo as barter and left the system with little more than his blade and a name no one could forget.
'Term 3: Merchant – Free Trader'
Age: 26–30
Location: The Trojan Reach
🛠 Ship Name: The 'Antelope Laughs'
A rugged A2 Far Trader, retrofitted with extra cargo space and a tricked-out coffee machine older than the Captain. The name’s a mystery. Some say it’s a reference to a pre-Imperial myth, others that the ship’s last computer AI was prone to giggling. Either way, she’s fast, ugly, and somehow always smells faintly of ozone.
🧭 Captain: Vas Yurridan
Gruff, ex-Navy, and always chewing on toothpicks. Vas once punched a customs inspector for scratching his bulkhead, and somehow talked his way out of a fine. Knows how to run a tight ship but lets his crew breathe; especially if they deliver on deals. Kept Ryn around for his broad skill set and as a warning to would-be hijackers.
👥 Crew:
Kalla Vren – Pilot / Sensor Tech
A lean, sharp-nosed ex-smuggler with long curly brown hair and a laugh that sounds like static. She and Ryn have a love-hate sibling dynamic—she calls him "Knife-boy," and he calls her "Crashdummy." Beneath the snark is real trust.
Jorren "Hap" Halven – Engineer / Cook
Big guy, bald, always smells faintly of sealant and stew. Used to be a belter tech until he lost three toes in a decompression accident. Still the heart of the ship—keeps the grav working and the morale higher. Calls Ryn “Ghost,” and gives him the good coffee rations.
Miri Koen – Cargo Officer / Diplomatic Disaster
Bright-eyed, fast-talking, and usually one sentence away from starting a fistfight or signing a great deal. She and Ryn learned how to “double act” on trade deals; he’s the cold quiet one, she’s the chatterbox distraction. One of Ryn’s closest friends, though neither would admit it out loud.
🧾 Life Highlights:
Ryn found his rhythm fast. After a rough start learning how to drive the loader and survive jump hangovers. He talked a fuel broker down 30% during a crisis week at Tyr Highport. The crew gave him the ceremonial "pilot’s mug" in celebration; a dented old steel cup used only when deals go through.
One lucky cargo deal involving genetically-enhanced silk (disguised as “ship insulation”) netted the 'Antelope Laughs' a massive payout; enough for a few years of living it up: orbital restaurants, decent boots, and a whole month docked in high-atmo just for the view.
Ryn wasn’t flashy, but he soaked it in. His wariness faded. He learned to read rooms, play the long game, and win without drawing a blade. He still kept it though—the monoblade, hidden in his locker. Just in case.
'Term 4: Merchant – Free Trader'
Age: 30–34
Region: Trojan Reach, along the trade arteries from Torpol to Theev, skirting close to Oghma
The ‘Antelope Laughs’ had weathered another few years of scrapes, salvages, and shaky border crossings. Ryn Bask was no longer just the guy with a knife and a stare. By now, he was crew; and to some, more than that. He’d been through firestorms on Exocet, bribed pirates near Drinax, and knew the black markets of Theev well enough to know when to disappear.
During a tense week threading the outer Oghma system, ‘The Antelope’ ran into a jamming net laid by a local raider band, likely hoping to target stray merchants. Hap was down with a lung infection caught from the freighter transaction on Blue, and Kalla was busy trying to dodge a suspicious “tugboat” tailing them. With systems malfunctioning due to poor maintenance, Ryn jury-rigged a relay using old comm spare parts, a crate of mismatched fuses, and a sensor antenna salvaged from an ancient, derelict Drinaxi yacht. It worked just long enough to get a signal out; and land them a well-paid berth at Torpol High.
It’s not glamorous, but on long stints between trade hubs, keeping the crew sane matters. Ryn started brewing actual coffee; scrap-blend stimulant-roast, with dustspice and beans that may or may not have gone extinct on Pavabid.
He learned to cook, too; not fancy, but good. Warming. Comfort food that didn't taste like rations. He could fry belter starch cakes, make a sauce from powdered protein, and simmer swamp-root stew so well it reminded even Oghmans of home. The talent was a grateful addition to the 'Antelope'.
He also took an interest in mixed drinks at this time, and created his own variations of cocktails from around the Reach.
Torpol Ghostfire - a spicy blend of frost-bitten ginger, dusty rootfruit syrup, and Kessel’s Reserve rum, served over ice scraped from a cooling jump drive. It’s got a kick that’ll wake up even the most hardened trader after a week in jumpspace.
Oghman Redspit - a drink that’s a rite of passage for anyone who’s visited the GeDeCo starport over the Gas Giant Khazha. This fiery concoction combines Redrock cinnamon, splash of hooch, and a hint of orange peel—a fiery red mix that burns down smooth with a lingering heat, made for the ice-world inhabitants of Oghma.
The Golden Plume is a beverage native to Drinax. Crafted with spiced citrus, honey nectar, and a base of Icewine-distilled spirit, it has a sweetness that masks its strength. A delicate touch, but one that’ll leave a fiery aftertaste once the sugar wears off.
'Term 5: Merchant - Free Trader'
Age: 35–38
Region: Trojan Reach – trading loops between Torpol, Theev, and the fringes of Sindalian salvage zones''
After several successful years as a Free Trader, Ryn Bask found himself further entrenched in the business of negotiation, bartering, and moving goods across the Reach. Captain Vas trusted Ryn to handle more negotiations as he became more witty, wily and skilled in the art of the deal.
However, not all relationships in their trading business were beneficial. Senn Marka, a fellow trader and one of Ryn’s trusted contacts, proved to be a traitor in the end. In the Scaladon system the two had worked to secure a shady deal with the ruling religious faction there. Ryn trusted Senn too much, and Senn absconded with the profits as an Imperial patrol trusted with the interdiction of the system arrived to discover their operation. To add insult to injury, Senn took advantage of Ryn’s misfortune by undermining him with their mutual contacts, spreading rumors that painted Ryn as unreliable and untrustworthy.
This betrayal turned Senn Marka into Ryn’s Rival; someone Ryn now loathed and who had used their friendship to manipulate him. Ryn learned that he should never fully trust anyone, and in the wake of the betrayal, Ryn found himself more cautious, but ever more versatile in his skill and abilities.
However, the stress of betrayal compounding aging, saw Ryn’s physical condition starting to deteriorate. At 38, his natural athleticism suffered, a reminder that time was beginning to catch up with him. Despite this, Ryn remained determined to continue carving out a new life—one where he wouldn’t let the past hold him back.