Main / SilasLaneDiscoveryTable

''OLD DATA FROM PREVIOUS PLAYER! Updated elsewhere since by Niyaga September '24

LINKS - Travellers - Personal Logs - Calendar - Silas Lane - Shane Dalager

 - Luck used after the roll numbers. e.g. 8+2 or 5-1
 - Academy basic skills elevated at graduation indicated by "0-1"
 - Rolls against Stats include DMs.  IE: -1DM for Dromah's END 5 on Marine Support Survival rolls 
 - Benefit column on this table is used for skills from Advancement in rank; and for the subsequent skill roll

Stolen from TMO's Sir Lt Sultana - Combined Stepping Stone I and Discovery Table

STARTING STATS

BACKGROUND Skills (choose EDU DM +3 skills)

YearsAgeTermCareer/PathRankTrainingSkillEventSurvivalMishapAdvancementAgingBenefit
1058-107610Pre-Career0TBD---TBD----------
1076-1080181Navy Flight0Athletics 0; Gun Cbt 0; Gunner 0; Mechanic 0; Pilot 0; Vacc Suit 0--9Foil an attempted crime on board. Gain enemyDEX 7+11--EDU 5+8--Rank 01Commission Melee(Blade)1; Gunner
1080-1084222Navy Flight2-6-1Astrogation 123 Blamed for a disaster, honourably discharged +1 LUCDEX 7+8--EDU 5+5--Rank 02Leadership 1; Skill?
1084-1088263Scout Courier0Survival 0--10Fringes of Charted Space - alien contact gainedEND 7+9--EDU 7+6+1--Rank 01Vacc Suit 1; Skill?
1088-1092304Scout Courier1-3Pilot (Space) 19First on the scene to rescue the survivors of a disaster. Gain an EnemyDEX 7+7--EDU 5+107-Rank 02-;Skill?
1092-1096345Scout Courier2-5+1Astrogation 28Gather extra intelligence about aliens. Succeed 1LUC Gain AllyDEX 7+7--EDU 5+101-Rank 03Pilot (Space) -;Skill?
1096-1100386Scout Courier3-2+1Pilot (Space) 211Courier for an important message from the Imperium Diplomat 1DEX 7+11--EDU 5+93-Rank 04-;Skill?
1100-1104427Scout Courier4-6Astrogation 32Gather extra intelligence about aliens. Fail Hitch-hike back to nearest scout baseDEX 7+11--EDU 5+114+2-1DEXRank 05-;Skill?

Astrogation 3 Athletics (dexterity) 0 Athletics 0 Diplomat 1 Gunner (turret) 1 Gunner 0 Gun Combat (energy) 1 Gun Combat 0 Leadership 1 Mechanic 0 Melee (blade) 1 Pilot (spacecraft) 3? Pilot 0 Survival 0 Unskilled Skill -3 Vacc Suit 1


First Term Enemy: Foiled crime
Second Term Discharge: Enemy from disaster you are blamed for? Ally that kept discharge 'honourable'?
Third Term Alien Contact: Fringes of space
Fourth Term Enemy: First on the scene to rescue the survivors of a disaster. Gain Enemy (Didn't rescue everyone?)
Fifth Term Ally: Gather extra intelligence about aliens. Success, so gain Imperium ally
Sixth Term ?: Not indicated, was courier for an important message from the Imperium
Seventh Term Mess: Gather extra intelligence about aliens. Mishap, lost ship, hitch-hiked and gained 4 contacts and 2 enemies


BENEFITS / NAVY

  • Term: 3
    • Modifiers: -
    • Benefit: 5: Cr20000

BENEFITS / SCOUT

Missing Skill Rolls:
Advancement: Navy/O2 SubLt Flyer (Grav) 1
Advancement: Scout/O1 Scout Pilot (spacecraft) 3
Advancement: Scout/O2 AdvScout Flyer (Grav) 2
Advancement: Scout/O3 Snr Scout Seafarer 1
Advancement: Scout/O4 Snr Scout Survival 1
Advancement: Scout/O5 Snr Scout Jack-of-all-Trades 1

ENDING STATS