Main / 20231009-20231031

Calendar - Game Day Logs

2023 10 09 - 2023 10 31 - 2023 11 01 - 2023 11 10

These are the chat log entries during the first Stepping Stone I as the original Travellers started Character Discovery.

Note these logs are in a raw format that will be refined as we move forward.


2023-10-10 to 2023-10-31

<a name="2023-10-10" /><b>Session started at 2023-10-10 / 19:20</b>

<font color="#000000">'MadamePsychosis' connected</font>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">MadamePsychosis: </font> [d6 = 3]

<font color="#000000">Task Difficulty changed to 16</font>

<font color="#000000">Task Difficulty changed to 2</font>

<font color="#000000">Task Difficulty changed to 4</font>

<font color="#000000">Task Difficulty changed to 2</font>

<font color="#000000">MadamePsychosis: </font> [2d6 = 9]

<font color="#000000">Task Difficulty changed to 2</font>

<font color="#000000">Task Difficulty changed to 6</font>

<font color="#000000">Task Difficulty changed to 10</font>

<font color="#000000">Task Difficulty changed to 14</font>

<font color="#000000">Task Difficulty changed to 4</font>

<font color="#000000">Task Difficulty changed to 8</font>

<font color="#000000">Task Difficulty changed to 12</font>

<font color="#000000">Task Difficulty changed to 16</font>

<font color="#000000">Task Difficulty changed to 6</font>

<font color="#000000">Task Difficulty changed to 10</font>

<font color="#000000">Master TMO: [-2]</font> [d6-2 = 0]

<font color="#000000">Master TMO: [-2]</font> [2d6-2 = 6]

<font color="#000000">Master TMO: [+3]</font> [2d6+3 = 9]

<font color="#000000">Task Difficulty changed to 4</font>

<font color="#000000">Task Difficulty changed to 2</font>

<font color="#000000">Task Difficulty changed to 4</font>

<font color="#000000">'seyfert' connected</font>

<font color="#000000">Reference Manual: Creating a Traveller</font>

<font color="#000000">Spacer TMO the First: </font> [2d6 = 9]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 4]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 7]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 4]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 8]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 8]

<font color="#000000">Spacious Carissa: </font> [2d6 = 9]

<font color="#000000">Spacious Carissa: </font> [2d6 = 6]

<font color="#000000">Spacious Carissa: </font> [2d6 = 6]

<font color="#000000">Spacious Carissa: </font> [2d6 = 7]

<font color="#000000">Spacious Carissa: </font> [2d6 = 6]

<font color="#000000">Spacious Carissa: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [2d6 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 7]

<font color="#000000">Lisa in Space: </font> [2d6 = 9]

<font color="#000000">Lisa in Space: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [2d6 = 12]

<font color="#000000">Lisa in Space: </font> [2d6 = 2]

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 4)</font> [2d6+1 = 3]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">Career: Customer Service</font>

<font color="#000000">Reference Manual: Background Skills</font>

<font color="#000000">Spacious Carissa: </font> [2d6 = 3]

<font color="#000000">Spacious Carissa: </font> [2d6 = 8]

<font color="#000000">Spacious Carissa: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [2d6 = 3]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 4]

<font color="#000000">Spacious Carissa: </font> [d6 = 6]

<font color="#000000">Spacious Carissa: </font> [2d6 = 6]

<font color="#000000">Lisa in Space: </font> [2d6 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 10]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 5]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 9]

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 4)</font> [2d6+1 = 10]

<font color="#000011"> [ +6 Effect] [Exceptional SUCCESS]</font>

<font color="#000000">Lisa in Space: </font> [2d6 = 8]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 6]

<font color="#000000">Lisa in Space: </font> [2d6 = 7]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 12]

<font color="#000000">Spacer TMO the First: </font> [2d6 = 11]

<font color="#000000">Reference Manual: Military Academy</font>

<font color="#000000">Reference Manual: - Marine</font>

<font color="#005500">seyfert: Reference Manual: - Marine</font>

<font color="#000000">Action 'Tactics (military)' added to ''. added to Misc Actions</font>

<font color="#000000">Spacer TMO the First: [TABLE] Marine Service Skills = </font> [d6 = 6]

<font color="#000000">Stealth</font>

<font color="#000000">Reference Manual: Events During Pre-Career Education</font>

<font color="#000000">Lisa in Space: </font> [2d6 = 11]

<font color="#000000">Lisa in Space: </font> [d6 = 5]

<font color="#000000">Reference Manual: Career Summary Table</font>

<font color="#000000">Lisa in Space: [CHARACTERISTIC] END (2D+1) (vs Diff. 4)</font> [2d6+1 = 13]

<font color="#000011"> [ +9 Effect] [Exceptional SUCCESS]</font>

<font color="#000000">Lisa in Space: [CHARACTERISTIC] SOC (2D-2) (vs Diff. 4)</font> [2d6-2 = 2]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">Spacious Carissa: </font> [2d6 = 4]

<font color="#000000">a.TMOsphere I: </font> [9 = 9]

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">Spacious Carissa: </font> [2d6 = 8]

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] SOC (2D) (vs Diff. 8)</font> [2d6 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Spacious Carissa: (Education, Pre-Education roll 8, 1 ally, 1 enemy)</font>

<font color="#000000">Spacious Carissa: </font> [10 = 10]

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] EDU (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">Spacious Carissa: Carissa has graduated from uni (without honors) and qualified as field researcher.</font>

<font color="#000000">'seyfert' disconnected</font>

<font color="#000000">'MadamePsychosis' disconnected</font>

<font color="#000000">'Master TMO' disconnected</font>

<a name="2023-10-14" /><b>Session started at 2023-10-14 / 10:06</b>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">a.TMOsphere I: </font> [2d6 = 4]

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Personal Development = </font> [d6 = 2]

<font color="#000000">DEX +1</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Service Skills = </font> [d6 = 5]

<font color="#000000">Recon</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Intelligence = </font> [d6 = 6]

<font color="#000000">Deception</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Events = </font> [2d6 = 9]

<font color="#000000">You go above and beyond the call of duty. Gain DM+2 to your next Advancement check.</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) [+2] (vs Diff. 8)</font> [2d6+3 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Advanced Education = </font> [d6 = 2]

<font color="#000000">Language</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 13]

<font color="#000011"> [ +5 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Personal Development = </font> [d6 = 6]

<font color="#000000">Athletics</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Events = </font> [2d6 = 6]

<font color="#000000">You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by one level.</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] EDU (2D) (vs Diff. 8)</font> [2d6 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">'Master TMO' disconnected</font>

<a name="2023-10-22" /><b>Session started at 2023-10-22 / 16:03</b>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">Reference Manual: Creating a Traveller</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">Reference Manual: Ageing & Injuries</font>

<font color="#000000">Table: Agent Mustering Out Benefits</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mishaps = </font> [d6 = 3]

<font color="#000000">An investigation goes critically wrong or leads to the top, ruining your career. Roll Advocate 8+. If you succeed, you may keep the Benefit roll from this term. If you roll 2, you must take the Prisoner career in your next term.</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Personal Development = </font> [d6 = 3]

<font color="#000000">END +1</font>

<font color="#000000">'MadamePsychosis' connected</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Events = </font> [2d6 = 8]

<font color="#000000">You go undercover to investigate an enemy. Roll Deception 8+. If you succeed, roll immediately on the Rogue or Citizen Events Table and make one roll on any Specialist skill table for that career. If you fail, roll immediately on the Rogue or Citizen Mishap Table.</font>

<font color="#000000">a.TMOsphere I: [SKILL] Deception (2D+2) (vs Difficulty 8)</font> [2d6+2 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">Reference Manual: Changing Careers</font>

<font color="#000000">Reference Manual: - Marine</font>

<font color="#000000">a.TMOsphere I: [TABLE] Rogue Events = </font> [2d6 = 4]

<font color="#000000">You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1.</font>

<font color="#000000">Lisa in Space: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [d6 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 7]

<font color="#000000">Lisa in Space: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [d6 = 4]

<font color="#000000">Skill 'Athletics (dexterity)' added to 'Lisa in Space' at Level 1</font>

<font color="#000000">MadamePsychosis: [TOWER] </font> [3d6 = 9]

<font color="#000000">Lisa in Space: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 3]

<font color="#000011"> [ -5 Effect] [Average FAILURE]</font>

<font color="#000000">Lisa in Space: </font> [d6 = 3]

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] DEX (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">Reference Manual: - Drifter</font>

<font color="#000000">a.TMOsphere I: [TABLE] Drifter Wanderer = </font> [d6 = 2]

<font color="#000000">Deception</font>

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Lisa in Space: </font> [5 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 9]

<font color="#000000">a.TMOsphere I: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere I: [TABLE] Drifter Events = </font> [2d6 = 9]

<font color="#000000">You are offered a chance to take part in a risky but rewarding adventure. If you accept, roll 1D: On a 1-2, you are injured or arrested, either roll on the Injury Table or take the Prisoner career in your next term. On 3-4, you survive, but gain nothing. On a 5-6, you succeed. Gain DM+4 to one Benefit roll.</font>

<font color="#000000">a.TMOsphere I: </font> [d6 = 6]

<font color="#000000">a.TMOsphere I: </font> [2d6 = 6]

<font color="#000000">a.TMOsphere I: </font> [2d6 = 10]

<font color="#000000">Lisa in Space: </font> [d6 = 1]

<font color="#000000">Reference Manual: - Scout</font>

<font color="#000000">Reference Manual: Career Summary Table</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Lisa in Space: </font> [2d6 = 12]

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr7500</font>

<font color="#000000">Benefits = Weapon</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Lisa in Space: </font> [2d6 = 8]

<font color="#000000">Lisa in Space: </font> [2d6 = 7]

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr7500</font>

<font color="#000000">Benefits = Weapon</font>

<font color="#000000">a.TMOsphere I: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 6]

<font color="#000000">Cash = Cr25000</font>

<font color="#000000">Benefits = SOC +1 or Combat Implant</font>

<font color="#000000">Lisa in Space: </font> [d6 = 3]

<font color="#000000">Lisa in Space: </font> [2d6 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 7]

<font color="#000000">Lisa in Space: </font> [2d6 = 9]

<font color="#000000">Lisa in Space: </font> [d6 = 3]

<font color="#000000">Lisa in Space: </font> [2d6 = 5]

<font color="#000000">Lisa in Space: </font> [2d6 = 10]

<font color="#000000">Lisa in Space: </font> [d6 = 3]

<font color="#000000">a.TMOsphere I: [TABLE] Drifter Mustering Out Benefits = </font> [d6 = 3]

<font color="#000000">Cash = Cr1000</font>

<font color="#000000">Benefits = Ally</font>

<font color="#000000">Lisa in Space: [+1]</font> [d6+1 = 4]

<font color="#000000">Lisa in Space: [+1]</font> [d6+1 = 6]

<font color="#000000">Lisa in Space: </font> [d6 = 1]

<font color="#000000">Lisa in Space: </font> [d6 = 5]

<font color="#000000">Spacecraft: Scout-Courier</font>

<font color="#000000">'MadamePsychosis' disconnected</font>

<font color="#000000">a.TMOsphere II: </font> [2d6 = 8]

<font color="#000000">a.TMOsphere II: </font> [2d6 = 6]

<font color="#000000">a.TMOsphere II: </font> [2d6 = 10]

<font color="#000000">a.TMOsphere II: </font> [2d6 = 9]

<font color="#000000">a.TMOsphere II: </font> [2d6 = 9]

<font color="#000000">a.TMOsphere II: </font> [2d6 = 8]

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+1) (vs Diff. 8)</font> [2d6+1 = 13]

<font color="#000011"> [ +5 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [TABLE] Pre-Career Events = </font> [2d6 = 8]

<font color="#000000">You join a political movement. Roll SOC 8+. If successful, you become a leading figure. Gain one Ally within the movement but gain one Enemy in wider society.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Officer = </font> [d6 = 3]

<font color="#000000">Pilot</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Events = </font> [2d6 = 10]

<font color="#000000">You have the opportunity to abuse your position for profit. If you do so, gain an extra Benefit roll from this term. Refuse, and you get DM+2 to your next Advancement roll.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+2) (vs Diff. 8)</font> [2d6+2 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Officer = </font> [d6 = 5]

<font color="#000000">Admin</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Events = </font> [2d6 = 4]

<font color="#000000">You are given a special assignment or duty on board ship. Gain DM+1 to any one Benefit roll.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+2) (vs Diff. 8)</font> [2d6+2 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+2) (vs Diff. 8)</font> [2d6+2 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Officer = </font> [d6 = 4]

<font color="#000000">Melee (blade)</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Events = </font> [2d6 = 8]

<font color="#000000">Your vessel participates in a diplomatic mission. Gain one of Recon 1, Diplomat 1, Steward 1 or a Contact.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+2) (vs Diff. 8)</font> [2d6+2 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: </font> [2d6 = 8]

<font color="#000000">a.TMOsphere II: [TABLE] Noble Dilettante = </font> [d6 = 3]

<font color="#000000">Flyer</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Events = </font> [2d6 = 8]

<font color="#000000">A conspiracy of nobles attempts to recruit you. If you refuse, gain the conspiracy as an Enemy. If you accept, roll Deception 8+ or Persuade 8+. If you fail, roll on the Mishap Table as the conspiracy collapses. If you succeed, Gain one level of Deception, Persuade, Tactics or Carouse.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: </font> [2d6 = 6]

<font color="#000000">a.TMOsphere II: [TABLE] Noble Dilettante = </font> [d6 = 1]

<font color="#000000">Carouse</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Events = </font> [2d6 = 6]

<font color="#000000">You become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain one level in Advocate, Admin, Diplomacy or Persuade, but also gain a Rival.</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] EDU (2D+2) (vs Diff. 8)</font> [2d6+2 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: </font> [2d6 = 8]

<font color="#000000">a.TMOsphere II: [TABLE] Noble Dilettante = </font> [d6 = 5]

<font color="#000000">Gambler</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Events = </font> [2d6 = 8]

<font color="#000000">A conspiracy of nobles attempts to recruit you. If you refuse, gain the conspiracy as an Enemy. If you accept, roll Deception 8+ or Persuade 8+. If you fail, roll on the Mishap Table as the conspiracy collapses. If you succeed, Gain one level of Deception, Persuade, Tactics or Carouse.</font>

<font color="#000000">a.TMOsphere II: [+1]</font> [2d6+1 = 5]

<font color="#000000">a.TMOsphere II: [TABLE] Noble Mishaps = </font> [d6 = 6]

<font color="#000000">Injured. Roll on the Injury Table. [Injury Table]</font>

<font color="#000000">a.TMOsphere II: [TABLE] Injury Table = </font> [d6 = 4]

<font color="#000000">Scarred - you are scarred and injured. Reduce any physical characteristic by 2</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 3]

<font color="#000011"> [ -5 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere II: </font> [2d6 = 6]

<font color="#000000">a.TMOsphere II: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 3]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = EDU +1 or two Ship Shares</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 6]

<font color="#000000">Cash = Cr50000</font>

<font color="#000000">Benefits = Ships Boat or two Ship Shares</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 5]

<font color="#000000">Cash = Cr20000</font>

<font color="#000000">Benefits = TAS Membership</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = Weapon</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = Two Ship Shares</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = Two Ship Shares</font>

<font color="#000000">a.TMOsphere II: [TABLE] Noble Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr50000</font>

<font color="#000000">Benefits = SOC +1</font>

<font color="#000000">a.TMOsphere II: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">'Master TMO' disconnected</font>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">a.TMOsphere III: </font> [2d6 = 7]

<font color="#000000">a.TMOsphere III: </font> [2d6 = 7]

<font color="#000000">a.TMOsphere III: </font> [2d6 = 9]

<font color="#000000">a.TMOsphere III: </font> [2d6 = 10]

<font color="#000000">a.TMOsphere III: </font> [2d6 = 8]

<font color="#000000">a.TMOsphere III: </font> [2d6 = 6]

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 13]

<font color="#000011"> [ +5 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Ground Assault = </font> [d6 = 6]

<font color="#000000">Gun Combat</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Events = </font> [2d6 = 6]

<font color="#000000">You are assigned to an assault on an enemy fortress. Roll Melee or Gun Combat 8+ and gain Tactics (military) or Leadership if you succeed. If you fail, you are injured and lose 1 point from any physical characteristic.</font>

<font color="#000000">a.TMOsphere III: [SKILL] Gun Combat (Energy) (2D+1) (vs Difficulty 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Mishaps = </font> [d6 = 2]

<font color="#000000">A mission goes wrong, you and several others are captured and mistreated by the enemy. Due to your injuries, you are discharged early. Gain your jailer as an Enemy and reduce your STR and DEX by one because of your injuries.</font>

<font color="#000000">a.TMOsphere III: [TABLE] Pre-Career Events = </font> [2d6 = 9]

<font color="#000000">You develop a healthy interest in a hobby or other area of study. Gain any skill of your choice, with the exception of Jack-of-all-Trades, at level 0.</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] INT (2D) (vs Diff. 8)</font> [2d6 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Ground Assault = </font> [d6 = 6]

<font color="#000000">Gun Combat</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Events = </font> [2d6 = 9]

<font color="#000000">A mission goes disastrously wrong due to your commander's error or incompetence, but you survive. If you report your commanding officer for their failure then you gain DM+2 to your next Advancement roll and gain the officer as an Enemy. If you say nothing and protect them, gain them as an Ally.</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] EDU (2D) (vs Diff. 8)</font> [2d6 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Ground Assault = </font> [d6 = 2]

<font color="#000000">Heavy Weapons</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Events = </font> [2d6 = 7]

<font color="#000000">Life Event. Roll on the Life Events Table. [Life Events]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Life Events = </font> [2d6 = 6]

<font color="#000000">New Relationship: You become involved in a romantic relationship. Gain an Ally.</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [CHARACTERISTIC] EDU (2D) (vs Diff. 8)</font> [2d6 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Mustering Out Benefits = </font> [d6 = 5]

<font color="#000000">Cash = Cr20000</font>

<font color="#000000">Benefits = TAS Membership</font>

<font color="#000000">a.TMOsphere III: [TABLE] Marine Mustering Out Benefits = </font> [d6 = 5]

<font color="#000000">Cash = Cr20000</font>

<font color="#000000">Benefits = TAS Membership</font>

<font color="#000000">'Master TMO' disconnected</font>

<a name="2023-10-28" /><b>Session started at 2023-10-28 / 13:29</b>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">'MadamePsychosis' connected</font>

<font color="#000000">Reference Manual: Creating a Traveller</font>

<font color="#000000">'seyfert' connected</font>

<font color="#000000">2nd Lisa Character: </font> [2d6 = 11]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 6]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 4]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 5]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 7]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 9]

<font color="#000000">Spacious Carissa: </font> [2d6 = 11]

<font color="#000000">Spacious Carissa: </font> [2d6 = 5]

<font color="#000000">Reference Manual: Creating a Traveller</font>

<font color="#000000">Reference Manual: - Scholar</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Personal Development = </font> [d6 = 6]

<font color="#000000">Language</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Advanced Education = </font> [d6 = 4]

<font color="#000000">Language</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Events = </font> [2d6 = 2]

<font color="#000000">Disaster! Roll on the Mishap Table, but you are not ejected from this career. [Scholar Mishaps]</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Mishaps = </font> [d6 = 4]

<font color="#000000">An expedition or voyage goes wrong, leaving you stranded in the wilderness. Gain Survival 1 or Athletics (dexterity or endurance) 1. By the time you find your way home, your job is gone.</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Events = </font> [2d6 = 8]

<font color="#000000">You have the opportunity to cheat in some fashion, advancing your career and research by stealing another's work, using an alien device, taking a shortcut and so forth. If you refuse, you gain nothing. If you accept, roll Deception 8+ or Admin 8+. If you succeed, you gain DM+2 to any one Benefit roll and may increase any skill by one level, but also gain an Enemy. If you fail, gain an Enemy and lose one Benefit roll from this career.</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Events = </font> [2d6 = 4]

<font color="#000000">You are assigned to work on a secret project for a patron or organisation. Gain one of Medic 1, Science 1, Engineer 1, Electronics 1 or Investigate 1.</font>

<font color="#000000">Spacious Carissa: </font> [d3 = 3]

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">2nd Lisa Character: [+1]</font> [2d6+1 = 4]

<font color="#000000">Spacious Carissa: [TABLE] Scholar Personal Development = </font> [d6 = 4]

<font color="#000000">DEX +1</font>

<font color="#000000">Spacious Carissa: [TABLE] Scholar Events = </font> [2d6 = 7]

<font color="#000000">Life Event. Roll on the Life Events Table. [Life Events]</font>

<font color="#000000">Spacious Carissa: [TABLE] Life Events = </font> [2d6 = 7]

<font color="#000000">New Contact: You gain a new Contact.</font>

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">Spacious Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Reference Manual: Ageing & Injuries</font>

<font color="#000000">Spacious Carissa: </font> [2d6 = 10]

<font color="#000000">Reference Manual: - Noble</font>

<font color="#000000">2nd Lisa Character: </font> [d6 = 3]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 6]

<font color="#000000">2nd Lisa Character: </font> [9 = 9]

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">2nd Lisa Character: </font> [d6 = 2]

<font color="#000000">Master TMO: [TABLE] Noble Personal Development = </font> [d6 = 2]

<font color="#000000">DEX +1</font>

<font color="#000000">2nd Lisa Character: </font> [2d6 = 7]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 12]

<font color="#000000">2nd Lisa Character: </font> [d6 = 2]

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">2nd Lisa Character: </font> [d6 = 3]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 5]

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">2nd Lisa Character: </font> [d6 = 5]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 11]

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">2nd Lisa Character: </font> [2d6 = 9]

<font color="#000000">2nd Lisa Character: </font> [d6 = 1]

<font color="#000000">2nd Lisa Character: </font> [2d6 = 5]

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">2nd Lisa Character: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">2nd Lisa Character: </font> [2d6 = 3]

<font color="#000000">Noble Mustering Out Benefits</font>

<font color="#000000">2nd Lisa Character: [+1]</font> [d6+1 = 2]

<font color="#000000">Reference Manual: Ship Shares</font>

<font color="#000000">2nd Lisa Character: [+1]</font> [d6+1 = 3]

<font color="#000000">2nd Lisa Character: </font> [d6 = 2]

<font color="#000000">2nd Lisa Character: </font> [d6 = 6]

<font color="#000000">2nd Lisa Character: </font> [d6 = 2]

<font color="#000000">2nd Lisa Character: </font> [d6 = 2]

<font color="#000000">Spacecraft: Safari Ship</font>

<font color="#000000">Spacecraft: Yacht</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Field Researcher = </font> [d6 = 6]

<font color="#000000">Science</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Events = </font> [2d6 = 5]

<font color="#000000">You win a prestigious prize for your work, garnering both the praise and envy of your peers. Gain DM+1 to any one Benefit roll.</font>

<font color="#000000">Mad Scientist Carissa: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 2]

<font color="#000011"> [ -6 Effect] [Exceptional FAILURE]</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Injury Table = </font> [d6 = 5]

<font color="#000000">Injured. Reduce any physical characteristic by 1</font>

<font color="#000000">Mad Scientist Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">Mad Scientist Carissa: </font> [2d6 = 9]

<font color="#000000">Mad Scientist Carissa: </font> [2d6 = 7]

<font color="#000000">Mad Scientist Carissa: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Personal Development = </font> [d6 = 2]

<font color="#000000">EDU +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Events = </font> [2d6 = 4]

<font color="#000000">You are assigned to work on a secret project for a patron or organisation. Gain one of Medic 1, Science 1, Engineer 1, Electronics 1 or Investigate 1.</font>

<font color="#000000">Mad Scientist Carissa: [CHARACTERISTIC] END (2D) (vs Diff. 8)</font> [2d6 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">Mad Scientist Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">Mad Scientist Carissa: </font> [2d6 = 4]

<font color="#000000">Reference Manual: Ageing & Injuries</font>

<font color="#000000">Mad Scientist Carissa: </font> [2d6 = 5]

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 6]

<font color="#000000">Cash = Cr60000</font>

<font color="#000000">Benefits = Lab Ship</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 1]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 1]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 1]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr30000</font>

<font color="#000000">Benefits = SOC +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = EDU +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 6]

<font color="#000000">Cash = Cr60000</font>

<font color="#000000">Benefits = Lab Ship</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 1]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = INT +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = EDU +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = EDU +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr30000</font>

<font color="#000000">Benefits = SOC +1</font>

<font color="#000000">Mad Scientist Carissa: [TABLE] Scholar Mustering Out Benefits = </font> [d6 = 3]

<font color="#000000">Cash = Cr20000</font>

<font color="#000000">Benefits = Two Ship Shares</font>

<font color="#000000">Lisa Diplomat w Yacht: </font> [d6 = 3]

<font color="#000000">Unknown Carissa: [+1]</font> [2d6+1 = 9]

<font color="#000000">Unknown Carissa: </font> [2d6 = 2]

<font color="#000000">Unknown Carissa: </font> [2d6 = 7]

<font color="#000000">Unknown Carissa: </font> [2d6 = 4]

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: </font> [2d6 = 2]

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: </font> [2d6 = 11]

<font color="#000000">Unknown Carissa: </font> [2d6 = 11]

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: </font> [2d6 = 5]

<font color="#000000">Unknown Carissa: </font> [2d6 = 7]

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: </font> [2d6 = 4]

<font color="#000000">Reference Manual: Additional Careers</font>

<font color="#000000">Reference Manual: Background Skills</font>

<font color="#000000">Unknown Carissa: [CHARACTERISTIC] EDU (2D+1) (vs Diff. 8)</font> [2d6+1 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">Reference Manual: University</font>

<font color="#000000">Unknown Carissa: [TABLE] Pre-Career Events = </font> [2d6 = 8]

<font color="#000000">You join a political movement. Roll SOC 8+. If successful, you become a leading figure. Gain one Ally within the movement but gain one Enemy in wider society.</font>

<font color="#000000">Unknown Carissa: [CHARACTERISTIC] SOC (2D+1) (vs Diff. 8)</font> [2d6+1 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">'MadamePsychosis' disconnected</font>

<font color="#000000">Unknown Carissa: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 3]

<font color="#000000">FOL +1</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 5]

<font color="#000000">Understanding some new revelation requires a crash course in a field you lacked knowledge of. Gain one level in any Electronics or Science skill you previously did not already possess.</font>

<font color="#000000">Unknown Carissa: </font> [2d6 = 2]

<font color="#000000">Unknown Carissa: [TABLE] Truther Mishaps = </font> [d6 = 2]

<font color="#000000">Someone affected by the Truth you seek or reveal bears a grudge and swears to kill you. Gain an Enemy.</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Service Skills = </font> [d6 = 5]

<font color="#000000">Diplomat</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 10]

<font color="#000000">You come into contact with a mysterious group who are interested in your Truth. Interactions with them are vague and secretive. Gain one level of Streetwise, Recon or Carousing, and D3 Contacts.</font>

<font color="#000000">Unknown Carissa: </font> [d3 = 2]

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 4]

<font color="#000000">Admin</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 5]

<font color="#000000">Understanding some new revelation requires a crash course in a field you lacked knowledge of. Gain one level in any Electronics or Science skill you previously did not already possess.</font>

<font color="#000000">Unknown Carissa: </font> [2d6 = 6]

<font color="#000000">Unknown Carissa: </font> [2d6 = 7]

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 5]

<font color="#000000">Carouse</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 6]

<font color="#000000">Your search for Truth takes you out onto the frontiers. Gain one level of Survival or Recon.</font>

<font color="#000000">Unknown Carissa: </font> [2d6 = 2]

<font color="#000000">Unknown Carissa: [TABLE] Truther Mishaps = </font> [d6 = 6]

<font color="#000000">Your Truthing alienates former colleagues and contacts, who are determined to bring you down. Gain 3 Rival(s).</font>

<font color="#000000">Master TMO: </font> [d3 = 1]

<font color="#000000">Unknown Carissa: </font> [d3 = 2]

<font color="#000000">Unknown Carissa: </font> [2d6 = 7]

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 3]

<font color="#000000">FOL +1</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 7]

<font color="#000000">Life Event. Roll on the Life Events table. [Life Events]</font>

<font color="#000000">Unknown Carissa: [TABLE] Life Events = </font> [2d6 = 10]

<font color="#000000">Good Fortune: Something good happens to you, you come into money unexpectedly, have a lifelong dream come true, get a book published or have some other stroke of good fortune. Gain DM+2 to any one Benefit roll.</font>

<font color="#000000">Unknown Carissa: </font> [2d6 = 5]

<font color="#000000">Unknown Carissa: </font> [2d6 = 2]

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 6]

<font color="#000000">Persuade</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 9]

<font color="#000000">A golden opportunity lands in your lap, but taking advantage of it will harm someone else's career. If you decide to go ahead, you are you gain FOL +D3 OR gain SOC +1 OR two levels in any of the following skills: Science, Medic, Electronics. This also gains you D3 Enemies. Deciding not to take advantage gains you an Ally.</font>

<font color="#000000">Unknown Carissa: </font> [d3 = 3]

<font color="#000000">Unknown Carissa: </font> [2d6 = 7]

<font color="#000000">Unknown Carissa: </font> [2d6 = 8]

<font color="#000000">Unknown Carissa: [TABLE] Truther Personal Development = </font> [d6 = 1]

<font color="#000000">INT +1</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Events = </font> [2d6 = 4]

<font color="#000000">You are called upon as a consultant for a secret research project. Gain one Contact and +1 on one Benefit roll.</font>

<font color="#000000">Unknown Carissa: </font> [2d6 = 10]

<font color="#000000">Unknown Carissa: </font> [2d6 = 5]

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 3]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = Patronage</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = SOC +1</font>

<font color="#000000">Unknown Carissa: </font> [d6 = 3]

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = Minor Following</font>

<font color="#000000">Unknown Carissa: [+1]</font> [d6+1 = 4]

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = Minor Following</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = Minor Following</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 2]

<font color="#000000">Cash = Cr2000</font>

<font color="#000000">Benefits = Minor Following</font>

<font color="#000000">Unknown Carissa: [TABLE] Truther Mustering Out Benefits = </font> [d6 = 3]

<font color="#000000">Cash = Cr5000</font>

<font color="#000000">Benefits = Patronage</font>

<font color="#000000">Spacecraft: Ship's Boat</font>

<font color="#000000">Spacecraft: Laboratory Ship</font>

<font color="#000000">Spacecraft: Pinnace</font>

<font color="#000000">Spacecraft: Launch</font>

<font color="#000000">'seyfert' disconnected</font>

<font color="#000000">Sir Lt Sultana: [TABLE] Navy Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr10000</font>

<font color="#000000">Benefits = Weapon</font>

<font color="#000000">Sir Lt Sultana: [TABLE] Noble Mustering Out Benefits = </font> [d6 = 4]

<font color="#000000">Cash = Cr50000</font>

<font color="#000000">Benefits = SOC +1</font>

<font color="#000000">Pavel Kabir: [TABLE] Agent Mustering Out Benefits = </font> [d6 = 1]

<font color="#000000">Cash = Cr1000</font>

<font color="#000000">Benefits = Scientific Equipment</font>

<font color="#000000">'MadamePsychosis' connected</font>

<font color="#000000">'MadamePsychosis' disconnected</font>

<font color="#000000">'Master TMO' disconnected</font>

<font color="#000000">'Master TMO' connected</font>

<font color="#000000">'Master TMO' disconnected</font>