Main / 20240519-20240531

Calendar - Game Day Logs

2024 05 02 - 2024 05 18 - 2024 05 19 - 2024 05 31 - 2024 06 01 - 2024 06 15


Continuing interactions during 345.

<a name="2024-05-19" /><b>Session started at 2024-05-19 / 18:26</b> <br />

<font color="#000000">'OldGuy59' connected</font>

<font color="#000000">OldGuy59: Missing skill rolls for Silas Lane</font>

<font color="#000000">OldGuy59: Advancement skill for SubLt</font>

<font color="#000000">OldGuy59: [TABLE] Navy Flight = </font> [d6 = 2]

<font color="#000000">Flyer</font>

<font color="#000000">OldGuy59: Flyer(Grav)1</font>

<font color="#000000">OldGuy59: Advancement to Jr Scout</font>

<font color="#000000">OldGuy59: [TABLE] Scout Courier = </font> [d6 = 3]

<font color="#000000">Pilot (spacecraft)</font>

<font color="#000000">OldGuy59: Great. This now matches Silas Discovery, as we initially counted his Advancement to Senior Scout skill as adding to his current level. This isn't allowed.</font>

<font color="#000000">OldGuy59: Rank 02 Advancement skill</font>

<font color="#000000">OldGuy59: [TABLE] Scout Courier = </font> [d6 = 2]

<font color="#000000">Flyer</font>

<font color="#000000">OldGuy59: Grav?</font>

<font color="#000000">OldGuy59: [TABLE] Scout Advanced Education = </font> [d6 = 3]

<font color="#000000">Seafarer</font>

<font color="#000000">OldGuy59: ? Really?</font>

<font color="#000000">OldGuy59: [TABLE] Scout Service Skills = </font> [d6 = 2]

<font color="#000000">Survival</font>

<font color="#000000">OldGuy59: O4 Advancement skill above</font>

<font color="#000000">OldGuy59: [TABLE] Scout Personal Development = </font> [d6 = 6]

<font color="#000000">Jack-of-all-Trades</font>

<font color="#000000">OldGuy59: O5 Advancement Skill!</font>

<font color="#000000">OldGuy59: Missing Advancement rolls for Silas Lane sorted?</font>

<font color="#000000">'OldGuy59' disconnected</font>

<a name="2024-05-21" /><b>Session started at 2024-05-21 / 19:43</b> <br /> <font color="#000000">'Alaxandir' connected</font>

<font color="#000011">Referee: Glad to have you</font>

<font color="#000000">Alaxandir: test</font>

<font color="#000000">Vargr: -Rolling 6 sets of 3d6 dropping lowest for stats-</font>

<font color="#000000">Vargr: </font> [3d6 = 12]

<font color="#000000">Vargr: </font> [3d6 = 14]

<font color="#000000">Vargr: </font> [3d6 = 10]

<font color="#000000">Vargr: </font> [3d6 = 12]

<font color="#000000">Vargr: </font> [3d6 = 13]

<font color="#000000">Vargr: </font> [3d6 = 17]

<font color="#000000">Vargr: 8, 9, 9, 10, 11, 12. Really nice!</font>

<font color="#000000">Ranogh: Opting to reduce my roll of 8 to a 6 for character concept, require 6 SOC for the pre-career path (School of Hard Knocks)</font>

<font color="#000000">Ranogh: Survival Roll (Graduation) term 1</font>

<font color="#000000">Ranogh: </font> [2d6 = 8]

<font color="#000000">Ranogh: Needing 7+, succeeded.</font>

<font color="#000000">Ranogh: oops didnt roll the event before graduation, I will now roll the event.</font>

<font color="#000000">Ranogh: </font> [2d6 = 7]

<font color="#000000">Ranogh: Life Event, rolling on table.</font>

<font color="#000000">Ranogh: </font> [2d6 = 11]

<font color="#000000">Ranogh: Got Crime, perfect for what I'm visualizing :)</font>

<font color="#000000">Ranogh: Survival Roll for Prisoner</font>

<font color="#000000">Ranogh: Target INT 9+</font>

<font color="#000000">Ranogh: </font> [2d6 = 5]

<font color="#000000">Ranogh: That is a failure, but I have just found I need to roll a parole threshold, doing that now. (1d+2)</font>

<font color="#000000">Ranogh: </font> [d6 = 2]

<font color="#000000">Ranogh: Parole Threshold is 4, knowing that now I would like to spend 2 Luck to take my 5(6 with my +1 INT DM) to a 9 so that I survive and don't need to roll a mishap. Learning as I go here.</font>

<font color="#000000">Ranogh: So, 5+1, +2 (LUK) for a 9, passes the survival roll for term 2.</font>

<font color="#000000">Ranogh: Math is hard, I need 3 LUK, adjusting that accordingly.</font>

<font color="#000000">Ranogh: --Event Roll, Term 2 Prisoner--</font>

<font color="#000000">Ranogh: </font> [2d6 = 4]

<font color="#000000">Ranogh: Hard Labor, needing END 8+ to succeed.</font>

<font color="#000000">Ranogh: [+1]</font> [2d6+1 = 7]

<font color="#000000">Ranogh: Spending 1 LUK to succeed on that one.</font>

<font color="#000000">Ranogh: Down to 2 LUK.</font>

<font color="#000000">Ranogh: Advancement for Criminal (Fixer) END5+ (-2 DM from School of Hard Knocks). If higher than parole threshold, can end the Prisoner career.</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] END (2D+1) [-2] (vs Diff. 8)</font> [2d6-1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">Ranogh: Threshold was 3, choosing to end Prisoner career.</font>

<font color="#000000">Ranogh: Benefit Roll (Benefit Table):</font>

<font color="#000000">Ranogh: </font> [d6 = 3]

<font color="#000000">Ranogh: Deception, Persuade, or Stealth, choosing Stealth,</font>

<font color="#000000">Ranogh: Qualification Roll, Rogue/Enforcer DEX 6+, - 1DM for each previous career (-1 total)</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] DEX (2D+2) [-1] (vs Diff. 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">'OldGuy59' connected</font>

<font color="#000000">Ranogh: Survival Roll for Rogue/Enforcer, Target END 6+</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Ranogh: Term 2 Event Roll (Rogue)</font>

<font color="#000000">Ranogh: </font> [2d6 = 7]

<font color="#000000">'OldGuy59' disconnected</font>

<font color="#000000">Ranogh: Rolling Life Event (Wonder if I'm going back to prison)</font>

<font color="#000000">Ranogh: </font> [2d6 = 8]

<font color="#000000">Ranogh: Betrayal: I have no contacts or allies, gain an Enemy/Rival.</font>

<font color="#000000">Ranogh: Advancement Roll Rogue/Enforcer, Target STR 6+</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] STR (2D) (vs Diff. 8)</font> [2d6 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">Ranogh: Term 4 Rogue/Enforcer, personal development roll:</font>

<font color="#000000">Ranogh: </font> [d6 = 1]

<font color="#000000">Ranogh: Term 4 Survival Roll, Target END 6+</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] END (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Ranogh: Event Roll, Term 4.</font>

<font color="#000000">Ranogh: </font> [2d6 = 8]

<font color="#000000">Ranogh: Months in a criminal underworld.</font>

<font color="#000000">Ranogh: Rolling for Advancement, Target is STR 6+</font>

<font color="#000000">Ranogh: [CHARACTERISTIC] STR (2D) (vs Diff. 8)</font> [2d6 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#005500">Alaxandir (Ranogh): Stopping traveller creations here</font>

<font color="#000000">Ranogh: Mustering out, benefit roll for Term 3.</font>

<font color="#000000">Ranogh: Cash Roll, +1 DM for Gambler 0</font>

<font color="#000000">Ranogh: [+1]</font> [d6+1 = 3]

<font color="#000000">Ranogh: Cr 10000</font>

<font color="#000000">Ranogh: Benefit Roll, for Term 4.</font>

<font color="#000000">Ranogh: </font> [d6 = 5]

<font color="#000000">Ranogh: Armor.</font>

<font color="#000000">'Alaxandir' disconnected</font>

<font color="#000000">'Alaxandir' connected</font>

<font color="#000000">User has gone AFK. (Alaxandir)</font>

<font color="#000000">User is back. (Alaxandir)</font>

<font color="#000000">User has gone AFK. (Alaxandir)</font>

<font color="#000000">User is back. (Alaxandir)</font>

<font color="#000000">'Alaxandir' disconnected</font>

<a name="2024-05-22" /><b>Session started at 2024-05-22 / 17:57</b> <br /> <a name="2024-05-23" /><b>Session started at 2024-05-23 / 09:26</b> <br />

<font color="#000000">'OldGuy59' connected</font>

<font color="#000000">OldGuy59: Rolls for Galley HVAC Maintenance</font>

<font color="#000000">Task Difficulty changed to 6</font>

<font color="#000000">Mikhel Dromah: First Look, as panel removal is mundane</font>

<font color="#000000">Mikhel Dromah: [+2]</font> [2d6+2 = 8]

<font color="#000000">Mikhel Dromah: Look in Galley HVAC. Nothing?</font>

<font color="#000000">Task Difficulty changed to 8</font>

<font color="#000000">Mikhel Dromah: [+2]</font> [2d6+2 = 6]

<font color="#000000">Mikhel Dromah: Galley/Engine Room Interface</font>

<font color="#000000">Mikhel Dromah: What do we find?</font>

<font color="#000000">Task Difficulty changed to 10</font>

<font color="#000000">Mikhel Dromah: [+2]</font> [2d6+2 = 6]

<font color="#000000">Mikhel Dromah: Not finding anything out of the ordinary.</font>

<font color="#000000">Mikhel Dromah: Reaching for really weird here, but is this a Psionic Echo?</font>

<font color="#000000">Mikhel Dromah: [+2]</font> [2d6+2 = 9]

<font color="#000000">Mikhel Dromah: Not finding anything (Difficult 10)</font>

<font color="#000000">Mikhel Dromah: Get out a small drone, and have Eleni fly it through the ducting?</font>

<font color="#000000">Mikhel Dromah: [SKILL] Electronics (remote Ops) (2D+2) (vs Difficulty 10)</font> [2d6+2 = 9]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">Mikhel Dromah: Can't get it through all the small ducts.</font>

<font color="#000000">Mikhel Dromah: Now need camera snakes to get far enough down some of the vents.</font>

<font color="#000000">Mikhel Dromah: Or, into the Engine Room, and come at this from there? Panels back on.</font>

<font color="#000000">Mikhel Dromah: Into the Engine Room.</font>

<font color="#000000">Task Difficulty changed to 6</font>

<font color="#000000">Mikhel Dromah: [+2]</font> [2d6+2 = 12]

<font color="#000000">Mikhel Dromah: OK! We found something! How much to fix this?</font>

<font color="#000000">Mikhel Dromah: 1-2 tens, 3-4 hundreds, 5 thousands, 6 Lots!</font>

<font color="#000000">Mikhel Dromah: </font> [d6 = 2]

<font color="#000000">Mikhel Dromah: </font> [2d6 = 10]

<font color="#000000">Mikhel Dromah: Cr 1000 in parts/consumables. Do we have them?</font>

<font color="#000000">Mikhel Dromah: </font> [2d6 = 8]

<font color="#000000">Mikhel Dromah: Yes?</font>

<font color="#000000">Mikhel Dromah: Filters and a bit of cleaning supplies. The problem may go away.</font>

<font color="#000000">'OldGuy59' disconnected</font>

<a name="2024-05-29" /><b>Session started at 2024-05-29 / 12:19</b>

<font color="#000000">'OldGuy59' connected</font><br />

<font color="#000000">Mikhel Dromah: Rolling for cargo inspection on Exocet High Port.</font><br />

<font color="#000000">Mikhel Dromah: [SKILL] Medic (2D+4) (vs Difficulty 6)</font> [2d6+4 = 12]<br />

<font color="#000011"> [ +6 Effect] [Exceptional SUCCESS]</font><br />

<font color="#000000">Mikhel Dromah: OK. But difficulty is variable, IAW the GM</font><br />

<font color="#000000">Mikhel Dromah: So, on a routine roll for Medic, Inspection with EDU stat, I got a 12 (8+4). If there is something obviously wrong, Mikhel found it.</font><br />

<font color="#000000">'OldGuy59' disconnected</font><br />

<font color="#000000">'OldGuy59' connected</font><br />

<font color="#000000">'OldGuy59' disconnected</font><br />

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