Main / SirLieutenantGopalSultanaSteppingStoneI
Personal Logs - Calendar - Sir Lt Gopal Sultana
Sir Lt Gopal Sultana - Stepping Stone I
The life of Sir Lt Gopal Sultana before starting Stepping Stone II
STATS
- STR [2D6]: 8
- DEX [2D6]: 8
- END [2D6]: 6
- INT [2D6]: 9
- EDU [2D6]: 9
- SOC [2D6]: 10
- Age : 18
- Luck : 6
BACKGROUND Skills (choose EDU DM +3 skills)
- Admin 0
- Athletics 0
- Carouse 0
- Science 0
UNIVERSITY (check page for modifiers):
- Term: 1 - Attending on Qevar Gulf Deneb 0731
- Age: 18
- Entry [EDU 7+]: 13
- Major 1: Advocate
- Minor 0: Art
- EDU +1
- Event: 8: You join a political movement. Roll SOC 8+. If successful, you become a leading figure. Gain one Ally within the movement but gain one Enemy in wider society.
- Successful; Gain Ally; Gain Enemy;
- Graduation (INT 7+ / 11+ Honors): 4 +3
- Major: +1
- Minor: +1
- EDU +2
NAVY / LINE/CREW
- Term: 2 - Starts service at Qevar Gulf Deneb 0731
- Age: 22
- Entry [INT 6+]: 8 + DM+1
- Commission [SOC 8+]: 8;
- Rank: O1, Melee (Blade) 1
- Training: Pilot 0, Vacc Suit 0, Athletics 0, Gunner 0, Mechanic 0, Gun Combat 0
- Skill: Officer: 3: Pilot (spacecraft) 1
- Event: 10: You have the opportunity to abuse your position for profit. If you do so, gain an extra Benefit roll from this term. Refuse, and you get DM+2 to your next Advancement roll.
- Accepted
- Survival [INT 5+]: 7
- Advance [EDU 7+]: 6 +1; Leadership 1
- Aging [2D6-term]: -
NAVY / LINE/CREW
- Term: 3
- Age: 26
- Rank: O2
- Skill: Officer: 5: Admin 1
- Event: You are given a special assignment or duty on board ship. Gain DM+1 to any one Benefit roll.
- Survival [INT 5+]: 11
- Advance [EDU 7+]: 10
- Aging [2D6-term]: -
NAVY / LINE/CREW
- Term: 4 - Systems visited includes Byret Mora Spinward Marches 2523, (1092-### - 1093-###)
- Age: 30
- Rank: O3
- Skill: Officer: 4: Melee (blade) 2
- Event: 8: Your vessel participates in a diplomatic mission. Gain one of Recon 1, Diplomat 1, Steward 1 or a Contact.
- Gain Contact
- Survival [INT 5+]: 9
- Advance [EDU 7+]: 5
- Aging [2D6-term]: 8
NOBLE / DILETTANTE
- Term: 5 - Retire to Sultana Gulf Deneb 0730 to start off as Dilettante
- Age: 34
- Entry: Automatic
- Rank: 0
- Training: Diplomat 0
- Skill: Dilettante: 3: Flyer (grav) 1
- Event: 8: A conspiracy of nobles attempts to recruit you. If you refuse, gain the conspiracy as an Enemy. If you accept, roll Deception 8+ or Persuade 8+. If you fail, roll on the Mishap Table as the conspiracy collapses. If you succeed, Gain one level of Deception, Persuade, Tactics or Carouse.
- Refused: gain Enemy
- Survival [SOC 3+]: 10
- Advance [INT 8+]: 9
- Aging [2D6-term]: 6
NOBLE / DILETTANTE
- Term: 6
- Age: 38
- Rank: 1
- Skill: Dilettante: 1: Carouse 1
- Event: 6: You become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain one level in Advocate, Admin, Diplomacy or Persuade, but also gain a Rival.
- Persuade 1; Gain Rival
- Survival [SOC 3+]: 6
- Advance [INT 8+]: 6
- Aging [2D6-term]: 8
NOBLE / DILETTANTE
- Term: 7
- Age: 42
- Rank: 1
- Skill: Dilettante: 5+1: Jack of All Trades
- Event: 8: A conspiracy of nobles attempts to recruit you. If you refuse, gain the conspiracy as an Enemy. If you accept, roll Deception 8+ or Persuade 8+. If you fail, roll on the Mishap Table as the conspiracy collapses. If you succeed, Gain one level of Deception, Persuade, Tactics or Carouse.
- Accepted; [Persuade 8+]: 5
- Mishap: 6-1: An assassin attempts to end your life. Roll END 8+. If you fail, roll on the Injury Table.
- Assassination [END 8+]: ? fail
- Injury: 5+1: Lightly Injured. No permanent effect
- Survival [SOC 3+]: 4
- Advance [INT 8+]: 3
- Aging [2D6-term]: 6; STR-1, DEX-1
BENEFITS / UNIVERSITY
- Term: 1
- Modifiers:
- Benefit: None
BENEFITS / NAVY
- Term: 2
- Modifiers: -
- Benefit: 3: two Ship Shares
- Term: 2b
- Modifiers: -
- Benefit: 6: Ships Boat
- Term: 3
- Modifiers: DM +1
- Benefit: 5: TAS Membership
- Term: 3b
- Modifiers: -
- Benefit: 2: INT +1
- Term: 4
- Modifiers: -
- Benefit: 4: Weapon
- Term: 4b
- Modifiers: -
- Benefit: 4: Melee (Blade) 3
BENEFITS / NOBLE
- Term: 5
- Modifiers: -
- Benefit: 2: Two Ship Shares
- Term: 6
- Modifiers: -
- Benefit: 2: Two Ship Shares
- Term: 7
- Modifiers: -
- Benefit: 4: SOC +1