Maps
Traveller uses standard-sized hex maps for player stellar navigation. Each hex represents one parsec. Two star systems adjacent to one another in any direction are considered to be Jump-1 distance apart.
- The Trojan Reach - Traveller Map, used for Jump Travel
Directions
Traveller maps use the following conventions for directions.
- Coreward: Towards the top of the map, the equivalent of North - facing the Galactic Core.
- Rimward: Towards the bottom of the map, the equivalent of South - facing the Galactic Rim.
- Spinward: Towards the left of the map, the equivalent of West - facing in the direction of galactic spin.
- Trailing: Towards the right of the map, the equivalent of East - facing away from the direction of galactic spin.
In this Example Subsector Map Grid, if you were in a system at grid coordinate 0305, the following hexes are Jump-1 distance from that hex: 0304, 0404, 0405, 0306, 0205, 0204.
For the Fist system in the Tobia Subsector the following hexes are Jump-2, or two parsecs, from Fist Tobia Trojan Reach 2918 (in the centre of the screen): Iilgan Tobia Trojan Reach 2719, Wildeman Tobia Trojan Reach 2819, New Moscow Tobia Trojan Reach 3119, Eshadi Tobia Trojan Reach 3117, New Tobia Trojan Reach 3016, and Imisaa Tobia Trojan Reach 2916. {traditional Traveller notation does not include the Sector name, it is used here for direct linking to system pages.}
Subsector maps are also shared as images in Fantasy Grounds, with links to system information inside of Fantasy Grounds from various source materials.
Free Traders are only capable of Jump-1. Systems which are Jump-2, with no intervening systems (in other words, they have to cross an empty hex) cannot be reached directly with a Free Trader, unless part of its cargo space is taken up with internal fuel tanks to store the fuel for an extra Jump.