Main / 20241116-20241130

Calendar - Game Day Logs

2024 11 01 - 2024 11 15 - 2024 11 16 - 2024 11 30 - 2024 12 01 - 2024 12 15


<a name="2024-11-17" /><b>Session started at 2024-11-17 / 10:29</b> <font color="#000000">'Master TMO' connected</font>

<font color="#000000">'Master TMO' disconnected</font>

<font color="#000000">Sir Lt Sultana: [SKILL] Art (2D+1) (vs Difficulty 8)</font> [2d6+1 = 4]

<font color="#000011"> [ -4 Effect] [Average FAILURE]</font>

<font color="#000000">Sir Lt Sultana: [SKILL] Art (2D+1) (vs Difficulty 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">Athena Solis: [SKILL] Investigate (2D+3) (vs Difficulty 8)</font> [2d6+3 = 12]

<font color="#000011"> [ +4 Effect] [Average SUCCESS]</font>

<font color="#000000">Admiral Harison Dawn : [SKILL] Broker (2D+3) (vs Difficulty 8)</font> [2d6+3 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">GM: </font> [2d6 = 4]

<a name="2024-11-24" /><b>Session started at 2024-11-24 / 08:36</b>

<font color="#000000">'MrWigggles' connected</font>

<font color="#000000">James Tate future character: </font> [2d6 = 8]

<font color="#000000">James Tate future character: </font> [2d6 = 3]

<font color="#000000">James Tate future character: </font> [2d6 = 6]

<font color="#000000">James Tate future character: </font> [2d6 = 6]

<font color="#000000">James Tate future character: </font> [2d6 = 6]

<font color="#000000">James Tate future character: </font> [2d6 = 9]

<font color="#000000">James Tate future character: Alright, 38pts. Only 4 points below avg</font>

<font color="#000000">James Tate future character: That 3 sucks</font>

<font color="#000011">GM: You can add luck if you want, or re-roll all six of them</font>

<font color="#000011">GM: OH I see, it is 3d6, drop the lowest</font>

<font color="#000000">James Tate future character: how many rerolls. I'm not looking for super character. Just at least average. </font>

<font color="#000011">GM: so yes re-roll it all</font>

<font color="#000011">GM: Yes to the idea of being average</font>

<font color="#000000">James Tate future character: 3x6 keep 2 six times?</font>

<font color="#000011">GM: Yes </font>

<font color="#000000">James Tate future character: Okay</font>

<font color="#000011">GM: shoudl give just over average </font>

<font color="#000000">James Tate future character: Yea</font>

<font color="#000000">James Tate future character: </font> [3d6 = 7]

<font color="#000000">James Tate future character: </font> [3d6 = 13]

<font color="#000000">James Tate future character: </font> [3d6 = 15]

<font color="#000000">James Tate future character: </font> [3d6 = 12]

<font color="#000000">James Tate future character: </font> [3d6 = 10]

<font color="#000000">James Tate future character: </font> [3d6 = 9]

<font color="#000000">James Tate future character: 6, 11, 11, 9, 9, 8</font>

<font color="#000011">GM: not bad</font>

<font color="#000000">James Tate future character: 4 points above average</font>

<font color="#000000">James Tate future character: So my concept is to make a Noble is of and for Drinax, and wants to restore Drinax. And will be on board with Oleb offer.</font>

<font color="#000011">GM: I like the concept</font>

<font color="#000011">GM: Will explore why they know about the offer, perhaps they are one of the miners out in the belt who discovered the Harrier? </font>

<font color="#000011">GM: we will see what comes up in Characater Discovery, can be from Drinax itself, Asim, or another system nearby</font>

<font color="#000011">GM: and for a Noble that might mean "one of the miners" is the person who owns the mining ship and does not do any actual work</font>

<font color="#000011">GM: Explore as you want, let the chaos of the dice help create the traveller you want</font>

<font color="#000000">James Tate future character: Term 1 </font>

<font color="#000000">James Tate future character: Pre Career Naval Academy </font>

<font color="#000000">James Tate future character: Entry INT 9+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 8]

<font color="#000011"> [ +0 Effect] [Marginal SUCCESS]</font>

<font color="#000000">James Tate future character: Luck Point DM+1, 5 left</font>

<font color="#000000">James Tate future character: [TABLE] Pre-Career Events = </font> [2d6 = 5]

<font color="#000000">Taking advantage of youth, you party as much as you study. Gain Carouse 1.</font>

<font color="#000000">James Tate future character: Graduation. INT 8+</font>

<font color="#000000">James Tate future character: DM+1 for END 8+</font>

<font color="#000000">James Tate future character: DM+1 for Soc 8+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+1) [+2] (vs Diff. 8)</font> [2d6+3 = 15]

<font color="#000011"> [ +7 Effect] [Exceptional SUCCESS]</font>

<font color="#000000">James Tate future character: Graduate with Honors</font>

<font color="#000000">James Tate future character: Commission Soc 8</font>

<font color="#000000">James Tate future character: DM+2 for graudating with honor</font>

<font color="#000000">James Tate future character: this happens before entering the naval career</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] SOC (2D+2) (vs Diff. 8)</font> [2d6+2 = 10]

<font color="#000011"> [ +2 Effect] [Average SUCCESS]</font>

<font color="#000000">James Tate future character: Term 2</font>

<font color="#000000">James Tate future character: First career term in Navy. Gain all service skills at 0. Already have those, so basic training is done.</font>

<font color="#000000">James Tate future character: This isnt so bad I got 3 +1s going in. So that puts me two +1 ahead</font>

<font color="#000000">James Tate future character: Survival INT 5+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: Tough Year</font>

<font color="#000000">James Tate future character: [TABLE] Navy Events = </font> [2d6 = 9]

<font color="#000000">You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy.</font>

<font color="#000000">James Tate future character: Adv roll</font>

<font color="#000000">James Tate future character: EDU 7+</font>

<font color="#000000">James Tate future character: DM+2</font>

<font color="#000000">James Tate future character: </font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] EDU (2D+1) [+2] (vs Diff. 8)</font> [2d6+3 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">James Tate future character: Ooo yea</font>

<font color="#000000">James Tate future character: Sub LT</font>

<font color="#000000">James Tate future character: [TABLE] Navy Advanced Education = </font> [d6 = 5]

<font color="#000000">Navigation</font>

<font color="#000000">James Tate future character: Term 3</font>

<font color="#000000">James Tate future character: LETS GO FOR ANAGATHICS</font>

<font color="#000000">James Tate future character: Soc 10+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] SOC (2D+2) (vs Diff. 8)</font> [2d6+2 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: Did not go to jail</font>

<font color="#000000">James Tate future character: Term 3, Term 2 of Naval Career</font>

<font color="#000000">James Tate future character: [TABLE] Navy Line/Crew = </font> [d6 = 2]

<font color="#000000">Mechanic</font>

<font color="#000000">James Tate future character: Surival INT +6</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 11]

<font color="#000011"> [ +3 Effect] [Average SUCCESS]</font>

<font color="#000000">James Tate future character: [TABLE] Navy Events = </font> [2d6 = 3]

<font color="#000000">You join a gambling circle on board. Gain Gambler 1 or Deception 1. If you wish, throw Gambler 8+. If you succeed, gain an extra Benefit roll from this career, if you fail, you lose one Benefit roll from this career.</font>

<font color="#000000">James Tate future character: LETS GO GAMBBLING</font>

<font color="#000000">James Tate future character: Gambling 8+</font>

<font color="#000000">James Tate future character: [SKILL] Gambler (2D+1) (vs Difficulty 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: Spend 2 luck</font>

<font color="#000000">James Tate future character: 3 left</font>

<font color="#000000">James Tate future character: Adv EDU 7+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] EDU (2D+1) (vs Diff. 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: Spend Luck 1, 2 left</font>

<font color="#000000">James Tate future character: [TABLE] Navy Line/Crew = </font> [d6 = 4]

<font color="#000000">Flyer</font>

<font color="#000000">James Tate future character: ANAGATHICS</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] SOC (2D+2) (vs Diff. 8)</font> [2d6+2 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: NO JAIL</font>

<font color="#000000">James Tate future character: HELL YEA</font>

<font color="#000000">James Tate future character: Term 4</font>

<font color="#000000">James Tate future character: Naval Term 3</font>

<font color="#000000">James Tate future character: [TABLE] Navy Advanced Education = </font> [d6 = 2]

<font color="#000000">Astrogation</font>

<font color="#000000">James Tate future character: Adv EDU 7+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] EDU (2D+1) (vs Diff. 8)</font> [2d6+1 = 6]

<font color="#000011"> [ -2 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: Last Luck</font>

<font color="#000000">James Tate future character: [TABLE] Navy Officer = </font> [d6 = 1]

<font color="#000000">Leadership</font>

<font color="#000000">James Tate future character: Term 5</font>

<font color="#000000">James Tate future character: LETS GO ANAGAATHICS</font>

<font color="#000000">James Tate future character: Soc 10+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] SOC (2D+2) (vs Diff. 8)</font> [2d6+2 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">James Tate future character: NOT JAIL</font>

<font color="#000000">James Tate future character: </font> [2d6 = 10]

<font color="#000000">James Tate future character: -4 is 6, so no aging</font>

<font color="#000000">James Tate future character: term 5</font>

<font color="#000000">James Tate future character: lets get old</font>

<font color="#000000">James Tate future character: so old</font>

<font color="#000000">James Tate future character: Term 5, Term 4 Navy</font>

<font color="#000000">James Tate future character: [TABLE] Navy Line/Crew = </font> [d6 = 1]

<font color="#000000">Electronics</font>

<font color="#000000">James Tate future character: Survival INT 5+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+1) (vs Diff. 8)</font> [2d6+1 = 3]

<font color="#000011"> [ -5 Effect] [Average FAILURE]</font>

<font color="#000000">James Tate future character: ha</font>

<font color="#000000">James Tate future character: XD</font>

<font color="#000000">James Tate future character: [TABLE] Navy Mishaps = </font> [d6 = 5]

<font color="#000000">You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival, as they force you out of the Navy.</font>

<font color="#000000">James Tate future character: 4 Benny Rolls</font>

<font color="#000000">James Tate future character: 1 Cash. +1 for Gambing</font>

<font color="#000000">James Tate future character: [+1]</font> [d6+1 = 3]

<font color="#000000">James Tate future character: 5000cr</font>

<font color="#000000">James Tate future character: Actually, I'll take that back. All 4 on stuff rolls</font>

<font color="#000000">James Tate future character: INT +1</font>

<font color="#000000">James Tate future character: </font> [3d6 = 8]

<font color="#000000">James Tate future character: INT +1, Personal Vehicle, TAS Membership</font>

<font color="#000000">James Tate future character: Aging</font>

<font color="#000000">James Tate future character: </font> [2d6 = 5]

<font color="#000000">James Tate future character: Nobble</font>

<font color="#000000">James Tate future character: Automatic Qualification as Soc is 10+</font>

<font color="#000000">James Tate future character: Administrator </font>

<font color="#000000">James Tate future character: Survival INT 4+</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] INT (2D+2) (vs Diff. 8)</font> [2d6+2 = 7]

<font color="#000011"> [ -1 Effect] [Marginal FAILURE]</font>

<font color="#000000">James Tate future character: [TABLE] Noble Events = </font> [2d6 = 9]

<font color="#000000">Your reign is acclaimed by all as being fair and wise or in the case of a dilettante, you sponge off your family's wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. Gain DM+2 to your next Advancement check.</font>

<font color="#000000">James Tate future character: Adv</font>

<font color="#000000">James Tate future character: EDU 6+</font>

<font color="#000000">James Tate future character: DM+2</font>

<font color="#000000">James Tate future character: [CHARACTERISTIC] EDU (2D+1) [+2] (vs Diff. 8)</font> [2d6+3 = 12]

<font color="#000011"> [ +4 Effect] [Average SUCCESS]</font>

<font color="#000000">James Tate future character: Clerk</font>

<font color="#000000">James Tate future character: Alright</font>

<font color="#000000">James Tate future character: Stop that none sense</font>

<font color="#000000">James Tate future character: Mustering out</font>

<font color="#000000">James Tate future character: both cash, +1</font>

<font color="#000000">James Tate future character: [+1]</font> [d6+1 = 2]

<font color="#000000">James Tate future character: [+1]</font> [d6+1 = 5]

<font color="#000000">James Tate future character: 10000+100000</font>

<font color="#000000">James Tate future character: and I forgot my other Naval benny</font>

<font color="#000000">James Tate future character: 2 more rolls</font>

<font color="#000000">James Tate future character: both stuff rolls</font>

<font color="#000000">James Tate future character: </font> [2d6 = 10]

<font color="#000000">'MrWigggles' disconnected</font>

<a name="2024-11-28" /><b>Session started at 2024-11-28 / 08:28</b>

<font color="#000000">'OldGuy59' connected</font>

<font color="#000000">Mikhel Dromah: Mikhel attempts Electronics (Sensors) check of the Drinax system</font>

<font color="#000000">Mikhel Dromah: [SKILL] Electronics (2D+2) (vs Difficulty 8)</font> [2d6+2 = 9]

<font color="#000011"> [ +1 Effect] [Average SUCCESS]</font>

<font color="#000000">Mikhel Dromah: The check should have been against Difficulty 6. And for how many minutes:</font>

<font color="#000000">Mikhel Dromah: </font> [d6 = 5]

<font color="#000000">Mikhel Dromah: Hmmm... Detailed Scan at 5x10 minutes.</font>

<font color="#000000">Mikhel Dromah: [SKILL] Electronics (2D+2) (vs Difficulty 8)</font> [2d6+2 = 5]

<font color="#000011"> [ -3 Effect] [Average FAILURE]</font>

<font color="#000000">Mikhel Dromah: </font> [d6 = 5]

<font color="#000000">Mikhel Dromah: Five hours? Mikhel went to bed before finishing.</font>

<font color="#000000">Mikhel Dromah: Forgot to add +2 DM for first check, using Advanced Sensors. Added in Dragonslayers.</font>

<font color="#000000">'OldGuy59' disconnected</font>