Contacts
This is a list of the many contacts that the Travellers encounter during their lifetimes. Most of this is filled out by the Travellers as they go along. Contacts could be a Patron, an Ally, a Rival, an Enemy, or just someone that the group wants to keep track of.
Attitude is associated with how the Contact feels about the Travellers both individually and as a group. Attitude applies also to Systems that the Travellers interact with during their travels.
Standard Format
[Anchor link with first and last name of Contact] [contacts#???]
Name - Race - Gender - Age {estimated}
Date of First Interaction (Location):
Date of Most Recent Interaction (Location):
Perceived Attitude: {Which Traveller} (start) (current)
Additional Details:
Contact Lists
NPC Contacts from the Referee
- Aslan singer Uiraus Elrotre
- Headhunter/Producer for Pushing the Boundaries of Knowledge - Yellon Brownie
- Reporter for Tobia Uncovered! - Janlicia Brownie - sister of Yellon Brownie
- Ranchando - Introduced himself as the Pioneer arrived at Drinax
Captain Brannu Loska - Enemy of Silas Lane
Race: Vilani | Gender: Male | Age: ~53
Date of First Interaction (Glisten): 1082
Date of Most Recent Interaction (Glisten): 1092-93
Perceived Attitude: ‘’’Silas Lane’’’ Affinity: 0 - None (start 0) Enmity: -1 Mistrustful (start -1)
Additional Details: Captain Brannu Loska is an influential officer hailing from the Horosho sector known for his stern demeanour and strict adherence to military hierarchy. As Silas discovered, Loska has used his position to manipulate multiple promotions, favouring under qualified relatives and his allies, to secure his influence within the Navy. Loska harbours a deep resentment towards Silas Lane, whose actions led to Loska's public disgrace, court-martial and removal from the Imperial Navy.
Byddryg Velyan - Enemy of Silas Lane
Race: Vilani | Gender: Male | Age: ~42
Date of First Interaction (Gazulin): 1099
Date of Most Recent Interaction: nil
Perceived Attitude: ‘’’Silas Lane’’’ Affinity: 0 (start 0) Enmity: 0 (start 0)
Additional Details: Byddryg Velyan A wealthy industrialist from the Gazulin Subsector currently employed as a local executive for BioForm corporation (focusing on advanced agricultural research and the development of sustainable farming solutions. They provide genetically engineered crops, automated farming equipment, and habitat-support systems for colonies, specialising in arid or hostile world agriculture.) and on the rise. Velyan was severely traumatised at the loss of his family when the Pallique Galleon was destroyed and has been scarred emotionally and mentally. He blames Silas entirely for their death, believing it was preventable, having seen the footage that showed the Scout move to save others, even though the inquest freed Silas of guilt. Velyan covertly channels resources and connections, seeking to make Silas' life as difficult as possible.
Knight Lena Yaelmon - Ally of Silas Lane
Race: Vilani | Gender: Female | Age: ~40
Date of First Interaction (Exocet): 1103
Date of Most Recent Interaction (Hradus): 1104\\
Perceived Attitude: ‘’’Silas Lane’’’ Affinity: 3 - Very positively inclined (start 3) Enmity: 0 (start 0)
Additional Details: A minor noble with limited influence, Lena is a diplomat who shared Silas's disdain for corruption and believes in the principles of justice and honour. Though not particularly powerful, Lena has a knack for gathering useful information and subtly influencing decisions within diplomatic circles. She admires Silas’s courage and offers support through her connections, helping Silas navigate the complexities of interstellar politics.
ENEMY's NAME: Kaartre Geh Burkh, 42 Years old
Date of First Interaction: Dromah - 1078-176?
Date of Most Recent Interaction: 1084-079
Perceived Attitude: (Which Traveller= her) (start??) (current)
Mikhel Dromah (Complete psychotic scumbag, worthy of the title, 'Sir'.) (Would kill him in a second, if it was possible not to be implicated)
Note: Vice-Director Burkh isn't aware that Mikhel Dromah exists, as he wasn't ever a Sternmetal Horizons employee/sub-contractor. Burkh may recall the names of Mikhel's parents and make the connection, should Mikhel be brought to his attention in sufficient prominence.
Additional Details:
Vice-Director Burkh was (is?) a very high level Sternmetal Horizon executive. He was extremely intelligent, exceedingly well educated, and able to recall minute details! He was an excellent leader, and shmoozer, and was devious in insidiously infiltrating a group and subverting it to his agenda. If only his abilities were devoted to the wellbeing of his staff/subordinates. However, it didn't take long for his staff/subordinates to understand they were expendible tools to his advancement. He wouldn't squander resources, but the lives of anyone around him were secondary to his promotions/bonuses. His education and intelligence made his plots almost impossible to thwart, nor likely able to develop evidence against him. He had a reputation of being teflon coated to disasters around him, as there was always an obvious scapegoat implicated.
There was, at least, one incident in which the Dromah family was nearly killed in an incident in Belt-9, where Burkh's orders were responsible for the threat/situation, and Burkh made money/bonuses. At least one for the family, but more than one incident where associates were lost to accidents in which Burkh had a hand.
Current Stats: STR 4, DEX 10, END 5, INT 12, EDU 14, SOC 12, LUC 6
NAME: James Crockett - human - male- 21 {estimated time at military academy when he met his 'friend for life' and Allie}
ALLIE's NAME: Amanda Parsons, 34 Years old
Date of First Interaction: Crockett - 1088 - First day of Marine Academy Intake
Date of First Interaction: Dromah - 1090-176
Date of Most Recent Interaction: TBD
Perceived Attitude: (Which Traveller= her) (start??) (current)
James Crockett Best Buddies Ever (For James to fill in...)
Mikhel Dromah (love at first sight) (would move the universe for her)
Additional Details:
Now a Lieutenant Colonel, and Regimental Commander of the Imperial Marines, Amanda has had a stellar career. She was a leader of a Pro-Imperial political movement in the Academy, making staunch friends and dangerous rivals. She graduated with Honours, and was promoted to Lieutenant on Graduation. Amanda was recognized for heroics on the battlefield in her first active term, gaining an instant promotion to Captain.
In her next term, she was in the thick of a lot of fighting, being the tactician that exploited a weakness and successfully lead troops in taking out a fortress. This gained her a promotion to Force Commander, a position at which she excelled. She lead from the front in a few tough planetary assaults and occupations, which gained her even more notice. As the next term of her service looms, she has reached the O4 grade level, and is in the process of deciding whether to continue as a Regimental Commander, or set out as an adventurer with her besties, Crockett and Dromah.
She has kept touch with both, as they have provided a 'safe' outlet for her to let off steam and have fun without judgment nor complications. Her family is immensely proud of her accomplishments and record, but wouldn't in anyway approve of either of the two men she courts (with strict discretion, as consorting with the lower ranks would be frowned upon).
Current Stats: STR 5, DEX 12, END 8, INT 11, EDU 10, SOC 10 (TBD)
Kaias Giirkaa - Human - Male - early 40's {estimated}
Date of First Interaction (Location): 1102-036 - Kydde
Date of Most Recent Interaction (Location): 1104-261- Imisaa
Perceived Attitude:
Mikhel Dromah (Grateful, and very appreciative of his sense of humor)
Additional Details:
Colonel, Imperial Marine Regimental Commander of the 6982nd Imperial Marine Regiment, and last interview on release from the Imperial Marines on 1104-261. Had some interaction with Mikhel after the battle on Kydde, and conducted the investigation of the incident. Colonel Giirkaa learned of Mikhel's idiocracies, and their mismatch had caused more than a bit of grief to Mikhel's career. Mikhel advised him that he didn't care, because he saved more lives being a peon on the front lines, than a leader in the rear.
A few days after the 'final release interview', a letter from the local TAS office showed up, with the acceptance to the Society. Mikhel was pretty stunned. He really doesn't know how, but he suspects...
Current Stats: STR 8, DEX 11, END 9, INT 12, EDU 9, SOC 10, LUC 1, PSI 7
Adkhar Urimshik- Human - Male - early 40's {estimated}
Date of First Interaction (Location): 1104-261 - Imisaa
Date of Most Recent Interaction (Location): 1104-275?- Exocet
Perceived Attitude:
Mikhel Dromah (Unfriendly, Not entirely disrespectful)
Additional Details:
Vice Admiral Sir Adkhar Urimshik, Count of Intelia (newly granted), is originally from Trin/Trin's Veil. Adkhar was born with a silver spoon in his mouth, and from that point, everyone around him fell over themselves to offer him anything he wanted on silver platters. He had every advantage, and made the most of all of them. He was smart, very good looking, and got the best of everything handed to him to make his life easy. From a distance, it would be very easy to hate this man. 'Entitled' doesn't even come close to describing his upbringing.
Born into the Trin Nobility, with the matriarch, Miraii Abani Arahailli, Duchess of Trin (House Arahailli) as a grandmother, Adkhar was a favorite. He didn't completely waste his youth, being bright, and did preparatory studies in psychology before entering into University. His studies were aimed at better understanding people (courtiers) and their hidden agendas. Then, he discovered the Naval Diplomatic branch, and saw ways to influence the future of the Spinward Marches. The growing Aslan threat was not insignificant, and being in the Navy, doing liaison work, appealed to Adkhar. It would allow him to influence things far beyond a small holding on an insignificant planet in the Spinward Marches.
Off to the Naval Academy on Rhylanor, where he was Valedictorian of his class, and one of the highest achieving candidates in the history of the Academy. It was noteworthy that only one instance of influence was apparent, and that was his acceptance being somewhat pushed by the Duchess, when his entrance exam was less than stellar. After that, he did it all on his own.
From that point, he steered his career down the path of Naval Attache to the Tlaiowaha Clan in Tlaiowaha/Tlaiowaha, Trojan Reach. His size and speed, as well as weapons training, made even duels with Aslan a formality. He wasn't an expert with a sword, but his speed and endurance let him defend himself well. When his opponent eventually tired, Adkhar could blaze in and defeat even blade masters.
Conceited would be a fitting label for Adkhar, but he is not a braggart. He has actually done the things on his record, and done them well. He is a recognized Fencing Master, and could be a Sector Champion, if he focused on it. However, he is really busy with his efforts to have the Imperium, or the local domains, at least, thwart the expansionist goals of the Aslan in the Trojan Reach.
Adkhar is a consummate Diplomat, and excellent pilot, very adept at laser pistols and blades, and has managed to formally upgrade his interest in Psychology.
Current Stats: STR 8, DEX 12, END 12, INT 12, EDU 9, SOC 14, LUC 2
Nashu Darrashnu - Human - Female - early 40's {estimated}
Date of First Interaction (Location): 1104-261 - Imisaa
Date of Most Recent Interaction (Location): 1104-275?- Exocet
Perceived Attitude:
Reth Runebreaker (For Jason to fill in...)
Mikhel Dromah (Grateful, looking forward to next meeting)
Additional Details:
Admiral Nashu Darrashnu is part of the Naval Attache corps working with the Imperial Diplomatic branch, and currently liaising with the Tlaiowaha Clan in Tlaiowaha/Tlaiowaha, Trojan Reach. She comes from a noble family of ship builders on Glisten/Glisten (an asteroid belt), but didn't go through the Imperial Diplomatic branch, instead opting for a Naval career. Nashu graduated from the Naval Academy as the Fourth Frontier War was wrapping up. She was placed in the Naval Attache corps several times in her career, including right out of the Academy as an Aide de Camp for an Admiral in 1084. She has been in a few hard battles, including staving off an Aslan assault on Vorito in 1093. She was part of a Gambling Circle in 1096-1100, and rubbed shoulders with Reth Runebreaker a few times at the tables.
To be noted:
- She's a Belter, although from a high population system and not a corporate environment.
- She has elevated herself from her noble family's original level to a Countess through Imperial Service.
- Nashu is excellent with a blade, very quick and light on her feet.
Current Stats: STR 4, DEX 9, END 9, INT 9, EDU 9, SOC 14, LUC 2
'Nicola' - Human, unknown - Female - early 20's {estimated}
Date of First Interaction (Markud):1104-341 - Marduk
Date of most recent direct Interaction (Torpol):1104-350 - Torpol "Sindal" Trojan Reach 2120 [Torpol?
Date of most recent indirect Interaction (Torpol):1104-350 - Torpol "Sindal" Trojan Reach 2120 [Torpol?
Perceived Attitude:
Mikhel Dromah (frustration, low tolerance) (grudging respect, some suspicion)
James Crockett (start:suspicious) (current:more knowledge, but still very suspicious)
Additional Details:\\'Nicola' presented as a young lady in distress, during the Oghman Pirate Raid on Marduk on 1104-341. Pleading for sanctuary, Mikhel allowed her aboard, and provided a place to shelter. The young lady never properly identified herself, but made herself as useful as possible by maning the comms, while Pioneer crew went to the surface.
The young lady carried a small knife for self defense, but didn't carry or ask for anything else. Publicly, she didn't ever provide identifying information, but by medical scans was unaugmented human. She wss competent on comms, and with gleaning info from others.
Last seen, she departed at Torpol, where she was detained by Torpol Security.
Karine Lukowiak - Human - Female - 24 {estimated}
Date of First Interaction (Location): 1104-341 - Marduk
Date of Most Recent Interaction (Location): 1104-341
Perceived Attitude:
Sir Lieutenant Gopal Sultana (start) (current)
Athena Solis (start) (current)
Additional Details:
Timothy Morton, 48 Years old {estimated}
Date of First Interaction: Albe- 1096?
Date of Most Recent Interaction: 1103
Rannogh Neutral, minor trust (Some superiority complex), Rannogh worked as an enforcer for Morton's criminal web on Albe for 8 years.
Additional Details:
Goes by TM, operates an extensive criminal network on Albe in the underground (underhive) has many corrupt politicians, police, and officials in his pocket. Has a good wedge of the water extortion business on his payroll, wealth and powerful.
Current Stats: STR 7, DEX 9, END 8, INT 12, EDU 14, SOC 12, LUC 6
Timothy Morton, 48 Years old {estimated}
Date of First Interaction: Albe- 1096?
Date of Most Recent Interaction: 1103
Rannogh Neutral, minor trust (Some superiority complex), Rannogh worked as an enforcer for Morton's criminal web on Albe for 8 years.
Additional Details:
Goes by TM, operates an extensive criminal network on Albe in the underground (underhive) has many corrupt politicians, police, and officials in his pocket.
Current Stats: STR 7, DEX 9, END 8, INT 12, EDU 14, SOC 12, LUC 6
Trilani Grossman, 55 Years old {estimated}
Date of First Interaction: Albe- 1098?
Date of Most Recent Interaction: 1099
Rannogh Hatred, attempted assassination, Rannogh was on the team that was to kill Grossman, ended up almost killing him and really causing a headache for his syndicate.
Additional Details:
Rannogh operated in a revenge based operation from the Morton Syndicate where Grossman was the target of assassination attempt, they came close enough together that Rannogh would be very recognizable to this individual. Rannogh's name is known but Grossman probably has bigger things on his radar than a random Vargr that was paid to kill him. Grossman operates a criminal syndicate in the underhive on Albe, has substaintial wealth and connections.
Current Stats: STR 6, DEX 8, END 8, INT 13, EDU 13, SOC 13, LUC 5
Okamoto Kazuki - Human - Male - late 50's {estimated}
Date of First Interaction (Location): 1084-205 - Pax Rulin
Date of Most Recent Interaction (Location): N/A
Perceived Attitude:
Mikhel Dromah (Hostile, Completely disrespectful)
Additional Details:
Okamoto Kazuki - First name means: "One who shines." (Names are reversed in Japanese, with Family name in front, so 'Kazuki' is the First or personal name.)
Then newly promoted Colonel Okamoto Kazuki, recently appointed Commandant of the Marine Academy at Pax Rulin, presided over a 'Captain's Mast' (Non-Judicial Punishment Hearing) of the accused Marine Mikhel Dromah, who had refused to follow the orders of the Directing Staff to polish his boots. The hearing did not go well for the Commandant, and he has held the opinion that Mikhel should have been thrown out of the Corps ever since. Mikhel Dromah has used the system against itself to protect his place in the Marines, but promotions and honors have eluded him.
Little does Mikhel know, but Okamoto has had his eye on Mikhel, and every time he could, Okamoto torpedoed any recognition of Mikhel. Currently ranked Major General Okamoto was on the Honors and Award Board at the time the Op REVIVAL nomination recommendations came through. Needless to say, no medal was awarded to Corpsman Dromah.
MGen Okamoto's current Duty Station is Sub-Sector Marine HQ, Tobia (As of 1102-001).
Note: There is some coincidental irony in the meaning of the MGen's first name and the situation (and specific subject) which tarnished his tenure as the Academy Commandant.
Tabloid Journalist
Enli lddukagan - Human - Male - 50 {estimated}
Date of First Interaction (Location): N\A
Date of Most Recent Interaction (Location): N\A
Perceived Attitude: {Which Traveller} (start) (current)
Additional Details:
Journalist for exposé publications. Methods are not above board.
Will indulge in bribery, skullduggery and slease to get stories. Member of the Travellers Aid Society.
See Article of Contact: Contact: Iddukagan
See Book Review of Authored Publication: "Lost Treasure Ships of the Abyss Rift'
Itinerant Engineer
Kteaa Aoweh - Aslan - Female - 36
Homeworld: Mire/Darrian Confederation
Date of First Interaction (Location): N\A
Date of Most Recent Interaction (Location): N\A
Perceived Attitude: {Which Traveller} (start) (current)
Additional Details:
Kteaa has Aslan parents, but was raised completely in Darrian culture. She is fully pacifistic, knowing no martial arts, nor weapon skills. She has Darrian sensibilities and ethics.
Kteaa knows a lot of engineering specialties, but not extensively. She is, however, smart enough to sus out lots of problems in areas in which she doesn't have formal training. There are times when she won't deal well with people questioning her competence, a left over of subtle racial bias she encountered in the Darrian Confederation. Kteaa is a very patient teacher/instructor, but doesn't have time for people who don't give her the respect she thinks her knowledge deserves.
Kteaa is in the Outrim Void looking for a possible Aslan mate. She didn't like the Aslan she encountered in the Confederation, and thought there would be more choice nearer to the Aslan Hierate. Unfortunately, she is looking to find an Aslan male that doesn't exist. Her Aslan nature wants one type of mate, her Darrian culture loathes that type of behavior.
When first encountered, she will be sitting on her engineering toolkit, with assorted luggage around her, strumming random chords on an autoharp, surreptitiously examining the accoustics of the current area in which she is sitting.
Note 1: In her first Term, Kteaa found a pre-Maghiz artifact. This was a Darrian Flame Sculpture. It was confiscated by the Darrian Special Arm, but not before being inspired by the tech. This started Kteaa on a hobby of recreating her own sculptures, using Grav tech to manipulate the flames into features and shapes. Art(Visual Media) is the skill for this, augmented by all her Elect/Eng skills.
Note 2: Hey, Crockett! Ask if this young lady would be kind enough to give your laser weapons a once-over. Ask pretty please!
Note 3: Flame Sculpture info in the Library Link: Flame Sculptures
Note 4: Flame Art in the Outrim Void Flame Art 1
Note 5: Taking Her Art in a New Direction Water Art 1
Note 6: Momentous Undertakings Defying Gravity 1
Current Stats: STR 5, DEX 10, END 10, INT 10, EDU 9, SOC 10, LUC 1
Skills: Elect(Comp)3, Eng(Jump)2, Eng(Man)1, JofT1, Persuade1, Sci(Robotics)2, Sci(Astro)1, etc... Art(Instr) & (Visual Media-Flame Sculpture)0
SOC is based on Kteaa's Academic standing within the Darrian Confederation, not the Imperium Nobility rank. Kteaa does expect to be acknowledged as a Respected Scholar, despite her young age and distance from the Darrian Confederation.
Anyone with Aslan experience in the Trojan Reaches will be unsettled dealing with Kteaa. She was raised Darrian, and learned Trokh (Aslan) and Anglic as second languages. Therefore, her accent is rooted in Te-zapet (Darrian), and she speaks Anglic with Vilani mannerisms (Due to her teachers), not Anglic with Trokh mannerisms. As a pacifist, Kteaa has a deferential presence, nothing like most Aslan. Kteaa also speaks with expansive hand gestures, emphasizing her words with flowing hands and fluttering fingers. This is another mannerism that sometimes distracts from the conversation. In addition, Te-Zapet and Vilani have tonal accents in their structure, so Kteaa's speech will have a song-like character. Because Kteaa rarely ever speaks loudly, people have to listen carefully to hear her. With the sing-song nature of her speech, and her penchant for brevity, this is not unpleasant. All native Aslan will identify Kteaa as something 'other than Aslan'.
Robot Scientist - Combat Specialist?
Jeet "The Geek" Pringtip - Human - Male - 40
Homeworld: Techworld/Borderland
Date of First Interaction (Location): N\A
Date of Most Recent Interaction (Location): N\A
Perceived Attitude: {Which Traveller} (start) (current)
Jeet could be looking for work, unexpectedly representing himself as a Combat Specialist. He will extol the benefits of hiring him (one person), but getting two extremely capable Starship Gunners and Security Guards. The two robots accompanying him are Very Good gunners, and have Excellent security capabilities. In both roles, the robots are superior in that they will never get bored or distracted from their tasks, and have detection systems far beyond human range. For the Life Support of one person, the ship gets serious security, and an awesome Electrical Engineer. The robots are paired with Medic equipment or Repair toolkits, and the associated programming to use it to great effect.
Additional Details:
Born: 1066-146
Jeet 'The Geek' was a Tech Apprentice in the Techworld Starport, and learned a lot. Not only did Jeet learn about fixing robots, but also how to have fun. And how to get into the ‘fun’ places, or get into places he shouldn’t be in.
He had formal University training, concentrating on Robotics so much, he completed a PhD during his time there. He also out tutored a teaching assistant for one of the professors, gaining a serious rival.
As a Scholar in the Field Research branch, Jeet travelled to other worlds, pursuing alternate ideas and concepts to implement solutions for robots in the workplace. Several times he took advantage of this exposure to redesign his projects, not necessarily fully accrediting the sources. He has been working on a pet project of protection robots, and has two prototype security bots. During his final term, he transferred to the Science branch, and during his tenure stole ideas off the supporting research facility.
Jeet's hobby of Holographic art has been incorporated into his prototypes, which is used for deception, confusion, and even art. For this reason, the robots can change appearance quite drastically (this doesn't change the electromagnetic or mass signatures).
Anyone discussing robots will know that Jeet knows his stuff, as well as programming. Jeet has a few well-founded, related disciplines, like Cybernetics and Sophontology. A new sideline is that Jeet has been trying to incorporate biological elements into his prototypes.
Note 1: Gun/Sec01 is equipped with a Mediscanner, Medikit and a Medic 2 program.
Note 2: Gun/Sec02 is equipped with a Robotics and Mechanic's toolkit and a Mechanic 2 program.
Note 3: Both robots have the outward appearance of a Zhodani Heavy Warbot. However, even a cursory inspection will reveal that the exterior plates are not armored, the bots are not completely finished to Zhodani quality of fit and finish, and that there is a very 'unfinished' or buck-shee (something acquired for free or found) workmanship. Jeet hasn't finished tinkering on his projects...
Note 4: University Life Event Cheated?!?
Note 5: Holographic Camouflage Don't Judge a Robot by its Cover
Note 6: Research Theft Life Event TBD?
Current Stats: STR 8, DEX 11, END 10, INT 12, EDU 13, SOC 5, LUC 1 Skills: Sci(Robotics)3, Elect(Comp)2, Sci(Cybernetics)2, Sci(Bio)1, Sci(Sophontology)1, Advocate1, Eng(Power)1, Persuade1, Survival1, , etc... Art(Holography)1
Type: Gunner/Security Robot - Grav
Description: The basic look of this robot is of the Zhodani Warbot, a hulk with big upper body, and no legs. This bot
doesn't have the overstrength arms, but can use its manipulators as a Human. It can 'sit' in gun turret positions without
modifications and interact with the controls manually, or by link (Depending on ship configuration and TL).
The sensor suite allows for detailed reconnaissance and detection, and with the holo projector can use deception
along with other tactics.
The bot has both a Stunner for non-lethal subduel of an intruder, or a Laser Carbine for lethal response. A Fire Extinguisher is installed, for Battle Damage response or Combustion Control tasks.
Note: Jeet can program in some very interesting deception images, with his artistry.
Sub-Type: Gunner/Security Robot (Medical) - GunSec(Med)-01
Description: In addition to the above 'type' capabilities, should a crew member or a target be injured, the bot can render immediate first aid, with a Mediscanner and Medikit. The bot can administer sedatives and tranquilizers, as needed. The Medic feature has to be ordered as a priority change command, if combat is ongoing, as the robot is prioritized on eliminating threats first. When paired with another Gun/Sec bot, the robots can re-prioritize between themselves (a non-Med bot and a Med bot), if a priority crew member is injured and in severe distress.
Robot | Hits | Locomotion | Speed | TL | Cost |
---|---|---|---|---|---|
GunSec(Med)-01 | 20 | Grav | 6m | 14 | Cr561,000 |
Skills | Gun Cbt 3, Gunnery 3, Medic 2, Recon 2, Tactics 2, +3 available Bandwidth | ||||
Attacks | Stunner (3D Stun, Zero-G), Laser Carbine (4D+3 Zero-G) | ||||
Manipulators | 2 x (Str 9 Dex 9) +1Dex | ||||
Endurance | 270 hrs | ||||
Traits | Flyer (Idle), Heightened Senses, IR/UV, Scope | ||||
Programming | Very Advanced (Int 11) | ||||
Options | (+700 rads), Improved Efficiency, Dual Power Packs, Drone Controller, Transceiver 500km (Advanced), Vacuum Environment Protection, Holographic Projector, Auditory (Broad), Voder (Broad), Environmental Processor, Recon Sensor, Fire Control System (Enhanced), Weapon Mounts (Small and Medium), Mediscanner, Medikit (Enhanced), Fire Extinguisher, Wireless Data Link, Drone Controller, Spare Slots 4 |
Sub-Type: Gunner/Security Robot (Repair) - GunSec(Rep)-02
Description: In addition to the above 'type' capabilities, this version has a Robotics Toolkit and the programming to effect routine maintenance and repairs on any electrical system or robot. It can maintain and repair the other Gun/Sec robots, and can perform some limited self-repair. Battle Damage Control functions can be prioritized, if directed by designated crew, as the robot is primarily prioritized on eliminating threats first.
Robot | Hits | Locomotion | Speed | TL | Cost |
---|---|---|---|---|---|
GunSec(Rep)-02 | 20 | Grav | 6m | 14 | Cr562,000 |
Skills | Gun Cbt 3, Gunnery 3, Robotics 2, Recon 2, Tactics 2, Mechanic 1, +3 available Bandwidth | ||||
Attacks | Stunner (3D Stun, Zero-G), Laser Carbine (4D+3 Zero-G) | ||||
Manipulators | 2 x (Str 9 Dex 9) +1Dex | ||||
Endurance | 270 hrs | ||||
Traits | Flyer (Idle), Heightened Senses, IR/UV, Scope | ||||
Programming | Very Advanced (Int 11) | ||||
Options | (+700 rads), Improved Efficiency, Dual Power Packs, Drone Controller, Transceiver 500km (Advanced), Vacuum Environment Protection, Holographic Projector, Auditory (Broad), Voder (Broad), Environmental Processor, Recon Sensor, Fire Control System (Enhanced), Weapon Mounts (Small and Medium), Robotics Toolkit (Advanced), Fire Extinguisher, Wireless Data Link, Drone Controller, Spare Slots 2 |